| | Re: Juniorization Lives, and comments on marketing strategy Kevin Johnston
| | | (...) But here's another thought: the age range for System appears (to me) to be shrinking. What used to make a great gift for a 9- to 10-year-old now makes sense targeted at 6- or 7-year-olds. If Creator fills up the 4-6 range, that leaves a (...) (24 years ago, 5-Feb-01, to lugnet.general)
| | | | | | | | Re: Juniorization Lives, and comments on marketing strategy Tomas Clark
| | | | | (...) That might actually be logical for some kids, like the frequently mentioned kids who don't have much patience for building. But I doubt it would ever be true for all kids. The "action figure" lines like Throwbots, Roboriders, Bionicle have (...) (24 years ago, 5-Feb-01, to lugnet.general)
| | | | | | | | | | | | Re: Juniorization Lives, and comments on marketing strategy Tim Courtney
| | | | | (...) Interesting point. Note - I was pretty much a 90% LEGO kid. But I kept my sets together and played with them, rather than doing a lot of custom models. Now I found I'm lacking from that experience and have to learn 'how to build' all over (...) (24 years ago, 5-Feb-01, to lugnet.general)
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