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Subject: 
Re: A new contest
Newsgroups: 
lugnet.build.contests, lugnet.general, lugnet.starwars
Date: 
Tue, 8 Feb 2000 21:38:24 GMT
Viewed: 
78 times
  
In lugnet.build.contests, Mike Poindexter writes:

Jonathan Wilson <wilsonj@xoommail.com> wrote in message
news:389FFAAC.A2B60740@xoommail.com...

Fredrik Glöckner wrote:
Why is it that you are always announcing new contests and challenges,
but we never see any results from them?

Fredrik

Because for some reason no-one enters them...

--
Jonathan Wilson

Then that should tell you something...

Mike

Well, I'd suggest 2 things:
A. A bit of formality & completeness
B. Some inscentive to win!

A. (Formality/Completeness) Your description of your contest was:
I am holding a contest to design a millenium falcon. The only rule is
that it must use the UFO quarter saucer hulls at the top (anu of the
hulls you have in any color will do), like the TLG design. I want to see
if anyone can come up with a better design than TLG's piece of garbage,
given the same constraints.
This is rather sparse-- some points need to be covered:
  1. How do people submit entries? (to whom? by ftp? email? etc.)
  2. What forms of submissions do you accept? (pictures, DATs, etc.)
  3. When does the contest end?
  4. How will entries be judged?
And a bit about the specific contest itself:
  1. Not that I like TLC's Falcon design, but I'm betting they had more
requirements than simply using the UFO quarter domes... how about "model must
be under X pieces" or something...
  2. TLC has the new cockpit canopy & perhaps other pieces for their new
Falcon-- should these be allowed?
  3. Based on #1, should piece count/weight be a factor other than "looking
good"? Hence, someone who used 200 pieces and ranks an '8' for looks wins out
over someone who used 350 pieces and ranks a '9'...

Anyway, lots of things should probably be specified if you're really declaring
a contest...

B. (Inscentive to win!) This isn't really necessary, but I'm SURE you'll get a
better turnout if you announce a prize to the winning entry... and, like with
most things, the bigger, the better. If you offer a certificate of winning
(I.E. you put together an MS Word doc and print it out and hand-write the
winner's name in a blank), people won't be too anxious to win... But if you
offer a Collecter's Edition X-Wing fighter (when they come out), you'll have
LOADS of people that will want to enter... Of course, there's always a happy
medium between 'printout' and 'huge lego set', but you get the idea...

But like I said, you don't need to offer a prize... As with Pat's SW Design
Contest, the real great thing about it was that it was a contest that a LOT of
people were interested in, and really the best thing about it was seeing all
the ideas that came out of it-- not so much the prizes themselves. But a prize
never did hurt! :)

Anyway, that's my $.02,
DaveE



Message has 1 Reply:
  How to have a successful contest (was "re: A new contest")
 
I can add a few points to Dave's. A successful contest also needs to be: C. Interesting to build, and within the building capabilities of many builders (piece and skill-wise) D. Easy to enter, maintain interest, and adjudicate. C. A contest to build (...) (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)

Message is in Reply To:
  Re: A new contest
 
Jonathan Wilson <wilsonj@xoommail.com> wrote in message news:389FFAAC.A2B607...ail.com... (...) Then that should tell you something... Mike (25 years ago, 8-Feb-00, to lugnet.build.contests, lugnet.general, lugnet.starwars)

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