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Tore Eriksson wrote:
> I assume that you are doing this for a 2d game, or else you'll need the poses
> for almost an infinite numbers of angles.
Yes, if you are not familiar with the original "Operation Wolf",
it is a 2D game. And so will be my remake.
OpWolf is a late-80's arcade classic..
www.klov.com/game_detail.php?game_id=8927
> I do hope you get the help you ask for here at the world's friendliest
> community. :) Unfortunately, I don't have what it takes.
A couple of people, (Danny Staple in particular) have been very helpful.
Now, Lugnetters... I am happy to give you a first teaser shot.
My new sprite, over the original background.
(NB: The models, lighting and angle are only temporary.)
But I think it's not bad for an early test :-)
http://img.photobucket.com/albums/v369/David_Manning/tease.gif
(if prompted, the password is "lugnet")
I am using MLCad + Ldraw library + LGEO library + Lpub + Povray.
Good luck with your Brickwar project, Tore.. :-)
--
NB: swap "spam" for "lugnet" in my email address. :-)
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Message is in Reply To:
| | Virtual BrikWars?
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| (...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
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