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| | Virtual BrikWars?
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| (...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
| | | | Re: Brikwars: Vikings vs Samurai
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| Full Write up on the Brickvention Brikwars here (URL) would like to thank James Howse for providing the Dragon Chow, oh sorry, I mean the Samurai Army and the post battle write-up and the Photography. James is a real Brikwars Trooper (Bloodthirsty, (...) (18 years ago, 29-Jun-06, to lugnet.loc.au, lugnet.gaming.brikwars)
| | | | Brikwars: Vikings vs Samurai
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| The sun was shining, the day was fine (with top temps around 15C) the baseplates were green, it was a good day to be killin' stuff. An army of five dragons was stretching and limbering up in preparation, led by Trav the Viking, one of the most (...) (18 years ago, 28-Jun-06, to lugnet.loc.au, lugnet.gaming.brikwars)
| | | | Brickvention 2006 Moonbase and Brikwars
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| Brickvention 2006 will be featuring our first ever national moonbase, everyone is invited to bring 1 or more (URL) moonbase modules> to attach. If you plan on bringing a moonbase module please email <mailto:moonbase@bri...ntures.com (...) (18 years ago, 22-May-06, to lugnet.events, lugnet.loc.au, lugnet.space, lugnet.gaming.brikwars, FTX)
| | | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) snip (...) Then you'll bothe have to came to San Diego for next years Condor mini LEGO fest. I've been asked by the con to host this again next year, and I insist that you both attend. (URL) Mat (19 years ago, 25-Apr-06, to lugnet.gaming.brikwars, FTX)
| | | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) Print files for the stat cards will get their own section on the Downloads page on brikwars.com. Eventually. My expectation is that there'll be piles and piles of them, since they're quick to make and anyone can do it. (...) I'm working on (...) (19 years ago, 5-Apr-06, to lugnet.gaming.brikwars, FTX)
| | | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) Cool! It's about time. I'm really pleased with what you've done to Structures, Squads, and I heart the Unit Cards. Be sure to make those available for printing out at 100%. But NO tech levels? All weapons reduced to categories? Now those (...) (19 years ago, 4-Apr-06, to lugnet.gaming.brikwars, FTX)
| | | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) Excellent! My son (then 5, now 7) and I have been playing versions of this for years, and love it! nothing says "screw the rules and have fun" like playing BrikWars with a kid. As I fondly remember, our first game involved secret weapons (...) (19 years ago, 3-Apr-06, to lugnet.gaming.brikwars, FTX)
| | | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) It looks great, Mike. The (URL) is particularly amusing. (And like Block Party, BrikWars 2005 is better late than never.) (19 years ago, 3-Apr-06, to lugnet.gaming.brikwars, FTX)
| | | | Re: Better late than never, BrikWars 2005 is out of the gate
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| (...) Mike, Its a triumph of the first order. Readably written, gloriously illustrated with both images and worked examples, eminently playable, and sticks it up those who want it being stuck up them. Love it. My endless gratitude. I have minifig (...) (19 years ago, 3-Apr-06, to lugnet.gaming.brikwars, FTX)
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