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 Gaming / BrikWars / *131 (-5)
  Re: Zombies!
 
(...) See, that's goofy. I would love to try Evil Stevie's Pirate Game, but I don't see it happening. I've downloaded the documents, I've even bought up some pirate hulls on eBay and keep thinking I'll even host sometime, but... oh well, at least (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
 
  Re: Zombies!
 
(...) Hmmm... Using plates, you could actually have multiple teams of criers and make the game a points like game. You get points for recruiting more criers to "your team" and points for killing zombies. Zombies could be just simple "chase closest (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug)
 
  Re: Zombies!
 
(...) Nope, wasn't me. I've run Evil Stevie's Pirate Game and played BrickQuest, but never BrikWars. Once upon a time, I had downloaded the .pdf and had fully intended to play a game. I can't seem to recall why that never happened. I'm betting the (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, FTX)
 
  Re: Zombies!
 
(...) I am not surpised. (...) [snip] (...) A burning, unholy itch? I'm not sure, but I feel "unclean" now... :O (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars)
 
  Re: Zombies!
 
(...) Groovy! I *love* this chart idea and I think it's definitly the way to go. More options! Yeah, we put 1x1s on civies in our last game, so this shouldn't be a problem. I like the way your chart allows for some people to *never* believe there's (...) (21 years ago, 3-Dec-03, to lugnet.gaming.brikwars, lugnet.org.us.michlug, FTX)


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