| | Re: A Public Apology
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"Mike Rayhawk" <mike@brikwars.com> wrote in message news:Hn8FKs.MvB@lugnet.com... (...) contains (...) trustworthy (...) source of (...) in the (...) face. What!? What do you mean that it's not a source of well-researched and accurate information!? (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
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| | Re: A Public Apology
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While I appreciate your apology, I do not use brickwars as a source of well-research and accurate information. I use the official ninja website. I do not understand why said site would be sued, as any ninja that would be offended would simply flip (...) (21 years ago, 24-Oct-03, to lugnet.gaming.brikwars)
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| | A Public Apology
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I got an email today to the BrikWars contact address from a very offended reader. Apparently one of the quotes in the Medieval Japan supplement contains misleading information; specifically, the one in chapter MJ.6: Ninjas: "Facts: 1. Ninjas are (...) (21 years ago, 23-Oct-03, to lugnet.gaming.brikwars) !
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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"Wayne McCaul" <wmccaul@comcast.net> wrote in message news:HLBrxD.3oA@lugnet.com... (...) CPs (...) bit (...) combatants (...) several (...) Totally agree. What's interesting though is that actually moving units isn't the slow part. Rather it's (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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| | Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
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Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
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