| | Re: Brickfest 2000 Pirate Game Postmortem Richard Parsons
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| | "Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | | | Re: Brickfest 2000 Pirate Game Postmortem Shiri Dori
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| | | | (...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | | | | | Re: Brickfest 2000 Pirate Game Postmortem Frank Filz
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| | | | | (...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | | | | | | Re: Brickfest 2000 Pirate Game Postmortem Sean Forbes
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| | | | | (...) Well put. The first campaign I played allowed for a Class 1 with a cannon or a Class 2 without (this was Evil Stevie's fleet so there were no shortages) I took a Class 2 with extra crew and intimidated a few fishermen into 'donating' thier (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
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| | | | Re: Brickfest 2000 Pirate Game Postmortem Stephen F. Roberts
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| | | | (...) ...I think cutters worked well enuf for our general level of cluelessness :-) Tho perhaps it would have been nicer with size 2 ships so we could at least have a spare gun about :-) ...you can go back to ignoring me now... wubwub stephen f (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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