| | Re: Brickfest 2000 Pirate Game Postmortem
|
|
"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
|
|
| | Re: Brickfest 2000 Pirate Game Postmortem
|
|
(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
|
|
| | Re: Brickfest 2000 Pirate Game Postmortem
|
|
(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
|
|
| | Re: Brickfest 2000 Pirate Game Postmortem
|
|
(...) ...I think cutters worked well enuf for our general level of cluelessness :-) Tho perhaps it would have been nicer with size 2 ships so we could at least have a spare gun about :-) ...you can go back to ignoring me now... wubwub stephen f (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
|
|
| | Re: Brickfest 2000 Pirate Game Postmortem
|
|
(...) Well put. The first campaign I played allowed for a Class 1 with a cannon or a Class 2 without (this was Evil Stevie's fleet so there were no shortages) I took a Class 2 with extra crew and intimidated a few fishermen into 'donating' thier (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
|