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 Gaming / 269
    Re: BirkWars, BrickFest, Some Questions —Eric Joslin
   (...) Well, our games so far have consisted of people showing up and bringing 300 point armies. Because of this, the number of special guys has been low, because it's difficult to reach the ratio for many special troops inside the 300 point limit! (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
   
        Re: BirkWars, BrickFest, Some Questions —Randy Williams
      That Sounds lika a good strategy! I had an idea that a resonable sized amount of heavliy modied troopers like this: TL5 TSA-Trooper (9 CP) Move: 9" Armor: 7 Skill: 1d6+2 Enchancements: (24 years ago, 4-Jun-00, to lugnet.gaming)
   
        (canceled) —Randy Williams
   
        Re: BirkWars, BrickFest, Some Questions —Randy Williams
     Oops! I accidenly pressed enter. Here is the complete message TL5 TSA-Trooper (9 CP) Move: 9" Armor: 7 Skill: 1d6+4 Enchancements: 2x Moves Fast 1x Thick Hide 2x Unusal Skill (24 years ago, 4-Jun-00, to lugnet.gaming)
   
        Re: BirkWars, BrickFest, Some Questions —Randy Williams
     Oops! I accidenly pressed enter again!!! argh whats wrong with my broswer?????. Here is the complete message >_< TL5 TSA-Trooper (19 CP) Move: 13" Armor: 12 AV Skill: 1d6+4 Enchancements: 4x Moves Fast (4 CP) 3x Thick Hide (3 CP) 2x Unusal Skill (2 (...) (24 years ago, 4-Jun-00, to lugnet.gaming)
    
         Re: BirkWars, BrickFest, Some Questions —Randy Williams
      hrm - i think these could act as 'Templar Destroyers" if ya think about it.... (24 years ago, 4-Jun-00, to lugnet.gaming)
    
         Re: BirkWars, BrickFest, Some Questions —Mike Rayhawk
      "BirkWars"? It sounds like some kind of hippie fight. (...) This guy is tough enough that he would probably get some kind of troop ratio requirement. You'd have to ask whoever is moderating the Brickfest game. Except I don't think anybody is (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
     
          Re: BirkWars, BrickFest, Some Questions —Randy Williams
       (...) :) (...) Heh- I planned on having them 'genetically engineered'. But i created them mostly on the fact that they're going to be a defenite CP budget, like somewhere around 200-600 (...) immune to rifle fire? thats the point. (...) aw man, (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
      
           Re: BirkWars, BrickFest, Some Questions —Mike Rayhawk
       Man, does anybody remember back in say, January, when fun/gaming never got more than one or two posts every two weeks? Lately I can't even keep up. (...) Yeah, you can make basically anything you want, as long as everybody's still having fun. If (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
      
           Re: BirkWars, BrickFest, Some Questions —Eric Joslin
       (...) That's nothing. I remember when I asked about anyone who might be interested in BrikWars, and no one answered. eric (24 years ago, 6-Jun-00, to lugnet.gaming)
     
          Re: BirkWars, BrickFest, Some Questions —Stephen F. Roberts
      (...) ...details details :-) actually, no one has volunteered to moderate! everyone wants to just play! :-) Maybe u should come too! :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
    
         Re: BirkWars, BrickFest, Some Questions —Shaun Sullivan
      (...) but my experiences have been that in doing so you lose a deal of the flavor of the game. I personally like to be able to pick up each Brikwarrior in my army and be able to envision his personality and how he likes to perform in battle - the (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
   
        Re: BirkWars, BrickFest, Some Questions —Mike Rayhawk
   (...) In our game in Portland there were a couple of super-tough vehicles, the trick to taking them down was to have a big swarm of highly mobile little units with no sense whatsoever of self-preservation. You've got to spread them out thinly enough (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
   
        Re: BirkWars, BrickFest, Some Questions —Eric Joslin
   (...) That is both my problem and my solution: In past games, I've been too afraid of losing troops to it, and in the future I intend to swarm it (see below). (...) One of my very first ideas for a BrikWars army consisted of nothing but a pilot with (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
   
        Re: BirkWars, BrickFest, Some Questions —Eric Kingsley
   (...) Yah you have been kind of chicken :-). (...) I have to find time to build a new Mech. My current Mech of ultimate mass distrution is not going to be quite as effective as I use it more and more. Eventually a strategy is going to be found to (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
   
        Re: BirkWars, BrickFest, Some Questions —Shaun Sullivan
    (...) .... and my victory muhahahahhaaaaaaa ;) -s (24 years ago, 5-Jun-00, to lugnet.gaming)
 

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