  |    | BF04 Castle room
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Hello all, I will be helping in organizing the castle room this at BF 04, and I hope to help make it the most memorable and successful Castle Room so far. I've already been brainstorming with some other sturdy fellows well known in the AFOL (...)   (21 years ago, 21-May-04, to lugnet.castle, lugnet.gaming, lugnet.events.brickfest)    
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  |    | Re: Super-Tank nearing completion
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(...) would roll right over a town. Then thru a field. And over the next town. Not to mention the fear and dread it would inspire in enemy tankers. -Clangador (2 URLs)    (21 years ago, 23-May-04, to lugnet.build.military, lugnet.build, lugnet.gaming, lugnet.town, FTX)   
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  |    | Stats for a BrikWars Aircraft
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I need help with BrikWars. I've been aware of the rules for a few years now, but never really tried it because it seemed hard to learn and play. But, I've been revisiting the rules and have spent the last couple weeks skimming them. With a little (...)   (21 years ago, 23-May-04, to lugnet.gaming, FTX)   
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  |    | Super-Tank nearing completion
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Just want to announce that the Chinese Super-Tank that I've been working on is nearing completion. Im basing the MOC on a pic I found in a Chinese military forum. Janes.com has also made mention of this super-tank around last year. It is said that (...)   (21 years ago, 21-May-04, to lugnet.build.military, lugnet.build, lugnet.gaming, lugnet.town)   
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  |    | Beginnings
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There are a handful of times in each of our lives when the threads of time come together into a weaving of such beauty, of the historical moment, that we are left breathless and dumb. For so rare and powerful are these moments that our poor human (...)   (21 years ago, 17-May-04, to lugnet.gaming)   
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  |    | NW Game LUG
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I've just founded a yahoo group for LEGO gaming in the Pacific Northwest area (of the U.S.A). Here's the URL if you want to join. Thanks. (URL)   (21 years ago, 14-May-04, to lugnet.loc.us.wa, lugnet.gaming, lugnet.loc.us.wa.sea, lugnet.loc.us.wa.spo, lugnet.org.us.sealug, lugnet.loc.us.wa.tac)   
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  |    | Ultimate LEGO Vehicle Contest 4: Photos and Write-Up
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The 4th annual Ultimate LEGO Vehicle Contest was held this past weekend. Photos and a write-up of the event are now online here: (URL) Rev. Brendan Powell Smith    (21 years ago, 13-May-04, to lugnet.announce.moc, lugnet.events, lugnet.gaming)  !  
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  |    | Bubble Gum Crisis
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Boy oh boy, has the .brikwars newsgroup been silent lately. Whatever happened to the carnage? The gore? The sheer ruthlessness of thy fellow man and woman? Well, wonder no more. It's time to wipe that classic smile off your face and remember what it (...)   (21 years ago, 11-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.us.nelug)  !  
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  |    | The Classic-Castle Roleplay gets a new home!
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Greetings, Castleheads and Gamers, The (URL) C-C Roleplay> has moved to a new location! (URL) Be sure to change your bookmarks! Nathan Wells Classic-Castle.com Gaming Admin    (21 years ago, 5-May-04, to lugnet.castle, lugnet.gaming, lugnet.general, FTX)    
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  |    | Brik Battles: Medieval Warfare
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Brik Battles: Medieval Warfare Release Candidate 2 is finally here. www.brikbattles.com BRIK BATTLES: Medieval Warfare is a tabletop fantasy war-game based on plastic bricks (LEGO or other similar recommended). The rules system is flexible and easy (...)   (22 years ago, 4-May-04, to lugnet.gaming)   
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  |    | Re: Medieval Sea Battles
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(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus    (22 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)   
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  |    | Re: ESPG Rule Mod?
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(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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 "Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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 "Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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 "Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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(...) I'm sorry, that sounded really arrogant. What I meant is that I just bought a TON of gold for the pirate game, and that it seems like a waste not to use it. Frank, do you make everyone empty their pockets after a game ends? Just curious. (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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I wouldn't go with the draft idea, unless it was minimal. If anything, I'd say class minus three inches. This would make big ships use boats, but allow cutters to pull right up next to the islands. Ports would of course be deep enough for anything (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Introducing Myself, and My Ships
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(URL) Hello! I'm Wes Davis, a fellow AFOL. In 2002, I started buying pirate legos, starting with two 6285 sets and one 6286. I'd promised myself I'd buy these ships (which I'd always wanted growing up) and now that I had the means, I went for it. (...)   (22 years ago, 30-Apr-04, to lugnet.pirates, lugnet.gaming, lugnet.loc.us.va)    
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