 | | Re: How many studs in an inch? How many posts in a thread?
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| "Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...) (22 years ago, 29-Apr-04, to lugnet.gaming)
| | |  | | Re: ESPG Rule Mod?
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| Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...) (22 years ago, 29-Apr-04, to lugnet.gaming)
| | |  | | Re: ESPG Rule Mod?
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| (...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...) (22 years ago, 29-Apr-04, to lugnet.gaming)
| | |  | | Re: How many studs in an inch? How many posts in a thread?
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| (...) What's so bad about the mummies?!? ~Clangador (22 years ago, 29-Apr-04, to lugnet.gaming)
| | |  | | Re: ESPG Rule Mod?
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| (...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...) (22 years ago, 29-Apr-04, to lugnet.gaming)
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