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Have the rules changed or is there some cheat. I see people with very high stats and very low kill counts, or have they been very lucky with loot drops?? great game btw :) (22 years ago, 9-Jan-04, to lugnet.gaming)
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 | | [BrickLords] Anybody encountered the big guns yet?
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Anything higher than Mummies? I'm seeing plenty of Ninjas (not enough for my taste, though) but I'm curious to know if anybody has run into any Elves or Vampires. ~Mike (22 years ago, 9-Jan-04, to lugnet.gaming)
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 | | Re: New newsgroup for Bricklords?
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(...) yours... (...) I did, and I did. P4 2.8GHZ w/ hyperthreading and 512MB DDR DSL at home / 1.7Mbps cable at work I don't think the computer is the problem. .Trains isn't as bogged as .Space. Oh, the mod? Nothing fancy on the new laptop. Just (...) (22 years ago, 9-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | [Bricklords] Blacksmith FAQ
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Mike Thorn and I put this together - should be complete. It might help you plan ahead :) Weapons that will not break are highlighted. (URL) -- Pawel (URL) (22 years ago, 7-Jan-04, to lugnet.gaming)
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 | | Re: New newsgroup for Bricklords?
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(...) In my view, to split a group there has to be a natural compartmentalization and a strong likelyhood that topics won't wander back and forth a lot, defeating the categorization. Trains.org got split out already (and threads there nevertheless (...) (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | Re: New newsgroup for Bricklords?
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(...) like (...) I wish we could split .space and .train. Those 2 groups (maybe more, but I don't follow them) just seem to have 100's of posts per month... And it bogs down my nntp. Rob (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | Re: New newsgroup for Bricklords?
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(...) I don't either, I just had to say that. :) (...) Personally I do think it will be sustained. If Denis continues the great work producing new levels, new monsters, new weapons, new features etc, there will always be something to talk about. I (...) (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | Re: New newsgroup for Bricklords?
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(...) No! I don't think Frank meant it like that at all. But when traffic in an existing group gets to a certain level and it looks like it might be sustained, not just a flash in a pan, and it subcategorizes logically, it's certainly a valid thing (...) (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | Re: New newsgroup for Bricklords?
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(...) Am I talking too much? ;-) ~Mike (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | New newsgroup for Bricklords?
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Hmm, do we need a new newsgroup for Bricklords? Frank (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
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 | | Re: Bricklords - a few questions ...
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(...) Yes but the Infantry Helmet looks way cooler. :) More likely to impress the Mummies so they stay away, you see... ;) ~Mike (22 years ago, 7-Jan-04, to lugnet.gaming)
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 | | Re: Bricklords - a few questions ...
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"denix" <denix@bricklords.net> wrote in message news:Hr27un.CwI@lugnet.com... (...) Ok, thanks. I just confirmed that if I don't see what I want at a blacksmith shop, I can just leave and re-enter a few times until it shows up. (...) What is the (...) (22 years ago, 7-Jan-04, to lugnet.gaming)
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 | | Re: [Bricklords] Alchemist's elixirs
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(...) No, I think that would definitely make it too easy. I would say lower the price - 500G is an awful lot to come up with, especially if you've already used all the treasures. I would say 300 or 350 would be a good price for a 1 point upgrade. (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | Re: [Bricklords] Alchemist's elixirs
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(...) With experience now, I think it's too expensive. What do you prefer for me to do ? - Lower the price ? - Higher the gain ? Not the both ;-) Denix ____ The BrickLords need you ! (URL) (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | [Bricklords] Alchemist's elixirs
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All, Just wanted to let you know about the elixirs if you didn't know already...500G will increase your strength/rapidity by 1. (I'm not rich enough to try strength, but that's what the rapidity elixir did) ~Mike (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | [BrickLords] New engine
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Hi all, Two news about BrickLords, one good and one bad. The good : You can now save your current game and reload it when you want (after your character death for exemple). The bad : Due to the game success, my site is regularly overloaded and my (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | Re: Added Bricklords to the .gaming sidebar
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(...) Thanks very much ;-) Denix ____ The BrickLords need you ! (URL) (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | Re: Bricklords - a few questions ...
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Hi there, (...) Only random. (...) Force, Rapidity and Fight. Kills and Dead come after. (...) Thanks to you. It was hard to do it alone. I worked on it 6 monthes ... I hope I can achieve the "save game" process before the end of the week. You will (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | Re: Bricklords - a few questions ...
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(...) I bought a katana and I had an axe previously to that but my low-quality armor must have kept the Guards and Mummies away. I still have the Katana and a good helmet now so I'll keep an eye out. (...) I agree. I should have saved another 200g (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
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 | | Re: Added Bricklords to the .gaming sidebar
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(...) Done. :) thanks, James (22 years ago, 6-Jan-04, to lugnet.gaming)
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