| | Re: brikwars... Eric Joslin
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| | (...) Heh. In our first game a pilot got that, and tried to ram my mech with his speeder bike. It didn't work. :D (...) This can be avoided by writing down all the stats and weapons (and stats of the weapons) when you make your army- then you have (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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| | | | Re: brikwars... Jeff Christner
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| | | | (...) At the recent Ohio BrikWars I myself didn't follow the #of elements per weapon rules, although my SpaceMarines only used Gyro weapons. The one piece "megaphone" was a Gyro Pistol, while the "camera" piece was a Gyro Rifle. (...) This is (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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| | | | | | Re: brikwars... Eric Joslin
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| | | | | | (...) I play a little loose with these rules as well. My standard SpaceMen are equipped with... I think it's Gyro Rifles. Anyway, it's the 4-piece rifle. Well, mine does have 4 peices, but two of those are 1x1 round plates I think the style of the (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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| | | | | | Re: brikwars... Mike Rayhawk
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| | | | | (...) Which rules did you have problems with? I remember somebody was complaining about having to do the NearMiss calculations for every shot - that's one of the rules that we were specifically thinking of when we were writing the introduction and (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
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| | | | | | | Re: brikwars... Jeff Christner
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| | | | | (...) I think the NearMiss rules slowed us down, as we just about calculated where every near miss went. We also didn't play this rule correctly for the first part of the game. In most wargames I've played I'm used to a miss is a miss. Granted if (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
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| | | | | | | Re: brikwars... Mike Rayhawk
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| | | | | (...) When we have too many guys on the field to keep track of, we're careful to make sure they always hold their weapons in such a way to indicate whether they are ready to attack, or whether they have just attacked. After firing a ranged weapon, (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | | | | | | Re: brikwars... Jeff Christner
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| | | | | (...) Even if I were only playing a game with one opponent, I think that I'd like to have some variable to see who moves and attacks first at the start of every game turn. With the most recent group we had of 4 people, two of my allies went, then (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | | | | | | Re: brikwars... Mike Rayhawk
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| | | | | (...) I see what you mean. (...) Shoot, I really did make that kind of unclear. The text in 1.3 is a holdover from the 1996 rules, when all attacks were cumulative not just for each turn, but for whole rounds. We found that was really hard to keep (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | | | Re: brikwars... Jeff Stembel
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| | | | (...) You'll hear more about it in the field reports (one for each side :) ) when we finish them, but it was hilarious! Stephen's side damaged my mech twice, the first time halving my movement (from 11 to five), and the second time was when they (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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| | | | Re: brikwars... Stephen F. Roberts
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| | | | (...) ...I had the rules tables on hand, but short of tacking little cards with each squad, it was still hard to remember who went where. It wasn't too bad looking up weapons on the weapons table, but all those little checks added up quickly :-/ (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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| | | | | | Re: brikwars... Eric Joslin
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| | | | (...) I just had a stack of 'em made up for all my different troops and vehicles. Some checking was needed, but not all that much. (...) <gamer geek> Absolutely. Let's assume a SpaceMan is firing at another SpaceMan with penalties and bonuses that (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
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| | | | | | Re: brikwars... Stephen F. Roberts
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| | | | (...) ...lol.... very scary indeed :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) #160 (25 years ago, 19-Apr-00, to lugnet.gaming)
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