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 Gaming / 1160
    Re: The Pirate Game at BrickFest 2002 —Benjamin Medinets
   (...) <beaucoup de snippage...> :) It looked like Larry didn't have a lot of luck this year... ;) The game looked very fun from what I saw of it. I was tempted to join but was "rebuffed" when I was told that I couldn't use Imperials or use (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
   
        Re: The Pirate Game at BrickFest 2002 —Larry Pieniazek
     (...) That would be putting it mildly! (...) I was unaware that you asked to use imperials. I played imperials last year (who promptly "went bad")... (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
    
         Re: The Pirate Game at BrickFest 2002 —Benjamin Medinets
     (...) really....that was interesting. I asked Frank when he was taking a bit of time for you guys to plot your moves.... I should have used the key words .... "went bad" I guess.... ;) Ben (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
   
        Re: The Pirate Game at BrickFest 2002 —Frank Filz
   (...) I'm sorry to have rebuffed you. I have been trying to figure out just how to use non-pirates in the game. There needs to be some additional background work done. I am also afraid that such additional background detail may be an additional load (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
   
        Re: The Pirate Game at BrickFest 2002 —Jeff Stabile
     (...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
    
         Re: The Pirate Game at BrickFest 2002 —Frank Filz
     (...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
    
         Re: The Pirate Game at BrickFest 2002 —Stephen F. Roberts
     (...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
   
        Re: The Pirate Game at BrickFest 2002 —James Seibert
    "Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
 

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