| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) I suspect it will be hard to do much in the way of two games at Brickfest, though a battle game should be manageable Friday if I can get the time off. Of course a battle game has lower GM needs, though I think a 2nd would still be helpful. (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) If we were going to play two games (one on one day, one on the next) then I would be completely happy (I mean, I'd prefer) being your second (or a first) for one of them. If not, then I guess I'd do it, but be less enthusiastic. (...) Must the (...) (23 years ago, 22-Jul-01, to lugnet.gaming)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) There are quite a number of instances of ports being sacked, though more of it was by "privateers" as a form of stealth national warfare rather than individual pirates. With the exception of a few truly spectacular prizes, sacking ports was (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) Hmm, I have about 10 turret mounted cannons on each port which usually dissuades people from attacking it. Plus the fact that the ports generally have a number of warships at their disposal to defend with... Generally I try to make attacking (...) (23 years ago, 19-Jul-01, to lugnet.gaming, lugnet.pirates)
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| | Re: Request for Pirate Game thoughts and Player/Ship/Captain names
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(...) the (...) are (...) the (...) Hmmm. I was trying to play the sutlering fairly quickly but even so there's: Debauchery Fees, Recruitment, Buy/Sell ships, Repair ships... It takes a bit of time. (...) only (...) I only had 2 ships reach port. (...) (23 years ago, 19-Jul-01, to lugnet.gaming)
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