| | Re: Lego Warcraft would be soooo cool...
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(...) Blizzard moved from Irvine, California? (...) I like the idea, but better to pitch it to whomever has the Lego software rights than to Blizzard. I imagine the actual depiction of Lego violence would freak Lego - no matter how appropriate to (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Wow, think of the possibilities! You could have different people forming clans with their groups of people. There could be stronger units available as you progressed through the game, such as huge dragons bearing it's force's insignia. Great (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: New Game (Long)
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In lugnet.fun.gaming, Mike Rayhawk writes: <snipped> (...) It ain't no joke! Here's some more info for everyone: Construction- Instead of building vehicles according to the games construction rules as in Lego Wars, the construction rules are written (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) I'm not sure that 'non-anoraky' came from anywhere really! But it makes more sense when you understand the term 'anorak', which I'm not sure has much alternative usage outside the UK.. so I'll describe *that* as best I can. Essentially it (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | RE: Lego Warcraft would be soooo cool...
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How about modifying Team Fortress(Quake) or Team Fortress classic[Half-Life]...Imagine an assasinate timmy map :) Benjamin Whytcross BWhytcro@PacificAccess.com.au Ph: (03) 9856 5282 Directory Technology Pty Ltd 1/436 Elgar Road, Box Hill, 3128 (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: Lego Warcraft would be soooo cool...
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(...) Have you seen the Lego conversion for Myth II? It's over at (URL)The economics of the game could be based on harvesting timber (for weapons (...) You would also have to mine and smelt ABS plastic to make more minifigs. - Mike Rayhawk ---...--- (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: New Game
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(...) ?? I've never heard of 'non-anoraky' before, but it sounds like a useful adjective. Where did it come from? (...) That was my fault, sorry about that. It was meant as a nod to Lego Wars, which had units like the "Medik" and "Mechanik." Waaaaay (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Better than BrikWars? Bite your tongue! ;) - Mike Rayhawk ---...--- Check out the Official BrikWars Home Page at (URL) ---...--- (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Hey that's great! There hasn't been a good fast no-bookkeeping lego wargame since the "battle blockz" site went down. (...) Well don't just yank our chains here, tell us more about it! - Mike Rayhawk ---...--- Check out the Official BrikWars (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Lego Warcraft would be soooo cool...
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I was thinking about the effort a large scale castle minifig war would take, and decided that having a Lego version of Warcraft (that wonderful Blizzard game, go Canada!) would rock. Imagine having your own army of dozens or hundreds of little Lego (...) (25 years ago, 14-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
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| | Re: New Game
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(...) Ruin his hopes? I don't think that he had any misconceptions about the fact that there are other Lego wargames out there. Perhaps he has seen them and has been disappointed by them all. It may be that one system is too complex or another is (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Exactly! There will be many predecessors to 'Brik Wars', but that makes no difference - each system is judged on it's own merits - and having a non-anoraky alternative (low dice, no lookup) is especially welcome when all you want is a quick (...) (25 years ago, 14-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) Sure! But just if someone did it before, doesn't mean it can't be done again... :-) Anyhow, I'd love to see what Justin comes up with. There are quite a few lego wargames out there, but it doesn't mean there can't be any more! And they might (...) (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | Re: New Game
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(...) I don't mean to ruin your hopes -- but it has been done. The game is entitled "Brik Wars." There is an event in Columbus, Ohio, on the 15th of April at the Hilliard Library. LegoMasterLuke (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | New Game
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Hello fellow Lego gamers! I've been playing writing and games (rpg's, wargames, etc) for a few years now, and ones made for Lego have always been the coolest ;) Anyway, I've been working on a new Lego wargame for the past while. As of right now, the (...) (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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...OOOH! Since we are talking bows and stuff. The rules say that you have to buy a *bow and a quiver to be able to fire them. I think that one round/arrow/bolt/whatever should be included in the cost of the *bow. This would allow the fig to fire one (...) (25 years ago, 13-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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mjr22@cornell.edu (Mike Rayhawk) wrote in <Fsx159.Kq0@lugnet.com>: (...) I feel like I ought to offer some stats suggestions. but, I just don't knwo that much about compound bows. (...) Hmm. A higher UR seems more appropriate to me. But I'm not (...) (25 years ago, 12-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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(...) These are all good ideas. I think we might actually add a TL4 combination bow, in case anybody wants to field Rambo or some TL4 Ninjas or something. (...) CP values aren't really supposed to reflect expense of building, but general battlefield (...) (25 years ago, 12-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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mjr22@cornell.edu (Mike Rayhawk) wrote in <FsvJCv.A5t@lugnet.com>: (...) I was thinking to just hang something off of the bow, somewhere. The other thing I might do, is use color. I'm pretty sure I have a good number of both black and brown bows. (...) (25 years ago, 12-Apr-00, to lugnet.gaming)
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| | Re: A BrikWars question
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(...) It's true; we were trying to keep the range lower than Pistols, which had to be lower than Rifles, which had to be lower than Siege Weapons, which had to be lower than two feet or nobody would be able to clear enough space for a proper (...) (25 years ago, 11-Apr-00, to lugnet.gaming)
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