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| | Hear ye, hear ye
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| NELUG members recently got together and played a BrikWars game set in the Time of Legends. I have prepared and posted a page on Ye Olde Worlde Widee Webe and invite you all to come and have a look. (URL) holidays, eric (24 years ago, 22-Nov-00, to lugnet.org.us.nelug, lugnet.announce, lugnet.gaming)
| | | | Times are good, and getting better
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| My own Lego game, USLCS, version 2 rules are gonna be released by SUnday, after a long sleep. All I need to do now is scan some parts, write one article, and it'll be up! Just thought that some of you guys might like to know, if you even care (...) (24 years ago, 22-Nov-00, to lugnet.gaming)
| | | | Re: November 18th Brikwars, Medieval Style
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| (...) I wasn't as interested in what order the things occur in mathematically as I was in making sure I understood how the dice made the transition from Skill dice to Range. For example, you don't convert 1d6 to 3.5 and use the formula, or roll the (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
| | | | Re: November 18th Brikwars, Medieval Style
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| (...) That's why in real life you try to throw grenades through, around, or over obstacles that you can then hide behind. And also I think that bad things should happen to any unit who rolls ones. (...) That's about the size of it. You could also (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
| | | | Re: November 18th Brikwars, Medieval Style
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| (...) Well, there's something you don't hear often. (...) Ok, already I have a fairly universal question about this formula. The standard trooper has 1d6 skill, and 1 power. We'll assume he's trying to throw something with a mass of 1, as well. So, (...) (24 years ago, 7-Nov-00, to lugnet.org.us.nelug, lugnet.gaming)
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