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 Gaming / *565 (-5)
  I can't figure out how to respond to messages, so
 
Yeah, me and my inability to figure things out. Okay, thanks guys. I'll keep it up. Yeah, maybe I've been unrealistic and such, but I had no clue about what's realistic and what-not. I'll try and make USLCS maybe 'slightly' more silly after hearing (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  Re: A hard decision
 
(...) Wow, you've done a ton of work on the site since the last time I looked at it. (You didn't mention the site URL in your message - just in case anyone's interested: (URL) ) (...) If you do shut it down, I'd like to keep a copy of the game and (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  Re: A hard decision
 
(...) I can sympathize with you all too well. I have a Lego war game (called Lego Combat) as well, with a rather meager web page. So far I haven't even had the chance to put the actual rules of the game up yet, just some supplemental stuff: (URL) I (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  A hard decision
 
Before I explain to you what I am talking about, I must tell you who I am. I am the creator of the slowly degrading Ultimate Space Lego Combat Sim, another LegoWars clone. I have a decision to make: Shall I shut down the USLCS website? I have (...) (24 years ago, 22-Aug-00, to lugnet.gaming)
 
  Re: brikwars and vehicles... and stupendous feats
 
(...) What kind of a game objective were you going after? Some kinds of battles just don't lend themselves to the heavier machinery. Was this part of Jason Rowoldt's jailbreak scenario? I wouldn't have brought any heavy machinery into that. Under a (...) (24 years ago, 21-Aug-00, to lugnet.gaming)


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