| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Brickfest 2000 Pirate Game Postmortem
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Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
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