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 Gaming / *34 (-20)
  Brik Wars
 
1) Do you have to build your own soldiers, vehicles, and other such weaponry? 2) Do you have to bring your own Lego .. collection .. to a Brik War event? 3) How long does a typical event last? 4) The next event is April 29th. Where? LegoMasterLuke (...) (25 years ago, 3-Apr-00, to lugnet.gaming)
 
  Re: Brikwars
 
(...) lugnet.org.us.nelug (...) Massachusetts. Ugh. "Mom, can I have $90 for a bus fare to Massachusetts to meet with some strangers I hardly even know?" What sort of event is Brikwars? Are you supposed to bring your own Lego models, or are Lego (...) (25 years ago, 3-Apr-00, to lugnet.gaming)
 
  Re: Brikwars
 
(...) next (...) Wow I almost missed this in .duplo. Followups set to lugnet.fun.gaming Well we just had our first NELUG Brikwars event last Saturday in Waltham Massachusetts so we are on the East Coast all-be-it the Northern end of the East Coast. (...) (25 years ago, 3-Apr-00, to lugnet.duplo, lugnet.gaming)  
 
  Re: NELUG Brickwars 04/01/00 pics are up.
 
(...) Well, the mechanics and rules can be found online at: (URL) a more general level, the game is a wargame played by two or more players. You build armies of minifigs and vehicles, and use the rules to have them blow each other up, and create (...) (25 years ago, 3-Apr-00, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.general)  
 
  Re: NELUG Brickwars 04/01/00 pics are up.
 
I keep hear talk about these kinds of games, but I guess I'm not "hip" enough to understand them. How do they work? jt Eric Kingsley wrote in message ... (...) fun (...) idea (...) (25 years ago, 3-Apr-00, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.general)
 
  NELUG Brickwars 04/01/00 pics are up.
 
Here are the first pic's from the NELUG Brikwars event. As Eric J. said fun was had by all and we have already begun discussions for a second Brikwars event where we are not as constrained on time. I personally had a great time and I am not much of (...) (25 years ago, 2-Apr-00, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.general) ! 
 
  Re: wargames?
 
(...) Here's a few I didn't see on your list: Lew Therin Telamon's "Lego Wars III" at (URL) and D.R. Radford's "The Ultimate Space Lego Combat Sim" at (URL) Vollmer's "Lego Fantasy Battle" at (URL) Gyugyi's "Renegade Bricks" at (URL) also keep a (...) (25 years ago, 19-Mar-00, to lugnet.gaming)
 
  Re: BrikWars
 
(...) The original reason we did that was this: you might spend hours and hours building your really cool vehicles (and bases), but even the most heavily customized SpaceMan rarely takes more than half a minute. So we figured, any players who put (...) (25 years ago, 19-Mar-00, to lugnet.gaming)
 
  Re: Brikwars Playtest Photos
 
(...) And just let me say, we are still planning on mentioning that action to the UN, you black-hearted villian. Ooooh! <shakes fist angrily> eric (25 years ago, 13-Mar-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: LEGO Pentominoes
 
(...) There is a Tetris thing on the KEN-TUCKEY Works site. Alan (25 years ago, 7-Mar-00, to lugnet.gaming)
 
  Re: LEGO Pentominoes
 
Okay, now that you have your pentominoes, combine them to make a 3x4x5 solid... 8) Rob ---...--- (...) (25 years ago, 6-Mar-00, to lugnet.gaming)
 
  Re: LEGO Pentominoes
 
(...) Wow, that's pretty cool! I can imagine Tetris like that too! :) --Todd (25 years ago, 6-Mar-00, to lugnet.general, lugnet.gaming)
 
  Dragon*Con - Steve Jackson's Lego Pirate Game
 
Hi! I need your help. :-) I'm trying to get the people who run Dragon*Con [1] here in Atlanta to invite Steve Jackson [2] to the 'con this July, *specifically* to have him run his Lego Pirate Game [3]. In order to improve my chances of accomplishing (...) (25 years ago, 29-Feb-00, to lugnet.loc.us.ga, lugnet.org.us.dixielug, lugnet.pirates, lugnet.gaming)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) Agreed :) What would be nice is to have a series of look-up cards graded by completeness level. For example, when attacking a figure on horseback, does the attacker attack the horse, or the rider? (Lev 1) Assune that you are attacking the (...) (25 years ago, 19-Feb-00, to lugnet.gaming)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) rules, (...) I like the rules you made up, Richard, especially the HP idea. Seems like Tony's ideas (they appear briefly on his magic users page) are gonna turn out cool as well. (...) CW is in planning now. The point of it (check out (...) (25 years ago, 19-Feb-00, to lugnet.gaming, lugnet.castle)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) You found everything. I haven't posted any of the actual rule set. While designing, I've been making a bunch of creations and mostly wanted to show some off. =] (...) When designing a game, there is always the dilemma of 'rule simplicity' vs. (...) (25 years ago, 19-Feb-00, to lugnet.gaming)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) I couldn't find any of the rules! Only two pages of cool magic info.. love those staffs though! The rules that we made up were very simple, mainly because that made it easier to remember them, as we thought of them as we went along.. but I'd (...) (25 years ago, 19-Feb-00, to lugnet.gaming)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) You mean (URL)? Yeah, maybe a little link from that page to /lugnet/fun/gaming/ would make sense? Certainly as 'gaming' seems to suggest all forms of gaming, not just computer games. Richard (25 years ago, 19-Feb-00, to lugnet.gaming, lugnet.admin.general)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) That is true, but "human" mini-figs have a maximum of 4 hits in my game rules, so one piece/hit would be fine. Just yesterday, I updated my web page that gives a sort of "sneak peek" into my game rules (I'm afraid it's a bit too long to fit (...) (25 years ago, 18-Feb-00, to lugnet.gaming)
 
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) Glad to help! But in all fairness, it was my friends idea - not mine, so I can't claim credit for it :) If you want more than just a few HP per figure, you could use different colours - black equals five red etc. Or something more intuitive, (...) (25 years ago, 18-Feb-00, to lugnet.gaming)


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