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Subject: 
Re: Simple (but fun) Castley Strategy Game(y)
Newsgroups: 
lugnet.gaming
Date: 
Fri, 18 Feb 2000 11:37:33 GMT
Viewed: 
4099 times
  
In lugnet.fun.gaming, Tony A. Rowe writes:
> In lugnet.fun.gaming, Richard Franks writes:
> > Each soldier was stuck on a 2x4 plate - I was the Army of Darkness, so I had
> > black of course, and I had quite a few red, so those were the other sides
> > colour. The plate was used for balance, but also to stick hit-points onto.
> > For some reason I had a large number of red cylinders (80+) so these were
> > used to measure hit-points. We were allowed to distribute hitpoints
> > where-ever we
> 
> This is great!  I have been working on a Lego wargame of my own, and one of my
> stumbling blocks (no pun intended) was how to keep track of hit points for
> figures.  I had been placing my soldiers on plates to keep them in formation
> (and to keep them from falling over when on carpet), but I'll have to start
> using your simple idea of using red cylinders for hits.  Before, I had simply
> used a die set next to the figure.

Glad to help! But in all fairness, it was my friends idea - not mine, so I
can't claim credit for it :) If you want more than just a few HP per figure,
you could use different colours - black equals five red etc. Or something more
intuitive, maybe using same-colour bricks to equal multiple cylinder values?

Richard



Message has 1 Reply:
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) That is true, but "human" mini-figs have a maximum of 4 hits in my game rules, so one piece/hit would be fine. Just yesterday, I updated my web page that gives a sort of "sneak peek" into my game rules (I'm afraid it's a bit too long to fit (...) (27 years ago, 18-Feb-00, to lugnet.gaming)

Message is in Reply To:
  Re: Simple (but fun) Castley Strategy Game(y)
 
(...) This is great! I have been working on a Lego wargame of my own, and one of my stumbling blocks (no pun intended) was how to keep track of hit points for figures. I had been placing my soldiers on plates to keep them in formation (and to keep (...) (27 years ago, 14-Feb-00, to lugnet.gaming)

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