Subject:
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Re: Simple (but fun) Castley Strategy Game(y)
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Newsgroups:
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lugnet.gaming, lugnet.castle
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Date:
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Sat, 19 Feb 2000 02:19:18 GMT
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Viewed:
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2111 times
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In lugnet.fun.gaming, Richard Franks writes:
> In lugnet.fun.gaming, Tony A. Rowe writes:
>
> > That is true, but "human" mini-figs have a maximum of 4 hits in my game rules,
> > so one piece/hit would be fine. Just yesterday, I updated my web page that
> > gives a sort of "sneak peek" into my game rules (I'm afraid it's a bit too
> > long to fit the rules into just one post). The page I have up has some
> > introductory information for the magic rules in the game. I also put up
> > pictures of many different mini-fig magic users.
>
> I couldn't find any of the rules! Only two pages of cool magic info.. love
> those staffs though!
>
> The rules that we made up were very simple, mainly because that made it easier
> to remember them, as we thought of them as we went along.. but I'd like to see
> more in depth rules.. specially the sort that you could print out nicely -
> postscript/pdf/whatever :) I won't have time to do anything like that till the
> summer though :/
I like the rules you made up, Richard, especially the HP idea. Seems like
Tony's ideas (they appear briefly on his magic users page) are gonna turn out
cool as well.
> > Thanks for looking, hopefully we can get some more activity in this News
> > section.
>
> Does Castle World have an ongoing storyline/history/plot? What would be really
> cool would be to take magical items/battles from those scenarios and reinact
> them in LEGO :) If that's not already what you are planning!
CW is in planning now. The point of it (check out lugnet.castle for more
details) is basically to bring everyone's creations together. Eventually we
will get to mutual storylines, meanwhile they are mostly individual. (Although
Craig and I are trying a semi-mutual chapter right now.)
Since CW is based on the Balladeer code of Cooperation, Creativity, and
Courtesy, so any decisions should totally mutual. The combined storylines will
be created by all the people involved (or some of them if they check with each
other). If all people involved want to make a war-game to decide the outcome
of a war, they are free to do so, but it is not enforced in ANY way.
I'll be glad to see you (Richard) participate in CW, I'm sure you'll have many
ideas to offer!
-Shiri
CP to .castle
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Message is in Reply To:
| | Re: Simple (but fun) Castley Strategy Game(y)
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| (...) I couldn't find any of the rules! Only two pages of cool magic info.. love those staffs though! The rules that we made up were very simple, mainly because that made it easier to remember them, as we thought of them as we went along.. but I'd (...) (25 years ago, 19-Feb-00, to lugnet.gaming)
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