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 Gaming / *2640 (-10)
  Re: Active Sectors
 
(...) snip (...) That would be RIFT. Yes, it's active, but getting very lonely. Nathan (21 years ago, 4-May-04, to lugnet.gaming.starship, FTX)
 
  Brik Battles: Medieval Warfare
 
Brik Battles: Medieval Warfare Release Candidate 2 is finally here. www.brikbattles.com BRIK BATTLES: Medieval Warfare is a tabletop fantasy war-game based on plastic bricks (LEGO or other similar recommended). The rules system is flexible and easy (...) (21 years ago, 4-May-04, to lugnet.gaming)
 
  Re: Active Sectors
 
(...) I can vouch for these two. Richard Still baldly going... (21 years ago, 4-May-04, to lugnet.gaming.starship)
 
  Re: Medieval Sea Battles
 
(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (21 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 
  Re: ESPG Rule Mod?
 
(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...) (21 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Active Sectors
 
Hello all. I've kept in touch with many of the players of Starship, and I know if they are still playing the game or not. This table may be a bit wrong, but if the sector is active, please inform me to change it. Active Sectors Arbor Sector Sector X (...) (21 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
 
  Re: Floating. or I've joined- what next?
 
In lugnet.gaming.starship, Avery Christy summed lots of stuff up: (...) -snip- (...) -snip- Just a final note on the emails, which Avery summed up nicely. Some SMs like to send Action Emails to players in their sector, which are basically a form (...) (21 years ago, 3-May-04, to lugnet.gaming.starship, FTX)
 
  Re: ESPG Rule Mod?
 
"Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...) (21 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...) (21 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)
 
  Re: ESPG Rule Mod?
 
"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...) (21 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)


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