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 Gaming / *2299 (-20)
  Re: [Bricklords]
 
(...) There are many way to cheat. It's not a secured program, it's only a web page. I know that many persons have cheated. It's a way of playing. (...) Thanks. I hope that nobody will broadcast a way of cheating. It is simple to find and will spoil (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
cheeky :) with the reduced prices of Elixirs I guess I'll just hardcore it and not restart ta (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
"James Stacey" <james@minifig.co.uk> wrote in message news:Hr80K4.K4C@lugnet.com... (...) Yes, there is a way to cheat. A co-worker of mine figured out a way to do so, and after I verified his results, I deleted the test character that he had set (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) This is one of those times where you can have your cake and eat it too. If you restart the level ("Lose all your equipment"), everything on the map resets except for your experience - kills, strength (boosted by elixirs), rapidity (ditto), and (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  [BrickLords] Engine 1.025
 
A new BrickLords game engine is online. Changes : - Strenght elixir price lowered to 350 Gp. - Dexterity elixir price lowered to 350 Gp. - Sleeping in a tavern now cost 150 Gp but give you 15 Vitality points !!! Backpack, soon, I hope ... Regards, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) extra (...) wife (...) Don't risk the marriage over it tho ;) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
Cheers Pawel, I have got the shield, but didn't want to sell it incase its needed later on :) so Im just padding round killing stuff to get money :S I will get a hat tho ;) thanks (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) You can access Pawel's beguinner's guide by the BrickLords advices page called "before all" or directly here : (URL) great game btw :) (...) Thanks;-) I'm working on the next level. And I see to add some new features like a bag or something to (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) Can't get lucky with loot drops - the range of the gold found in treasure chests is 21-44 with an average around 32. It takes around 90 kills to clear the level, and the shield you get at the end sells for 2,000 gold. That buys you 4 potions, (...) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords]
 
(...) Pawel posted a walkthrough, looks like if you followed his advice you could get through most all of Level 1 rather efficiently. (...) roger that! (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  [Bricklords]
 
Have the rules changed or is there some cheat. I see people with very high stats and very low kill counts, or have they been very lucky with loot drops?? great game btw :) (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  [BrickLords] Anybody encountered the big guns yet?
 
Anything higher than Mummies? I'm seeing plenty of Ninjas (not enough for my taste, though) but I'm curious to know if anybody has run into any Elves or Vampires. ~Mike (21 years ago, 9-Jan-04, to lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) yours... (...) I did, and I did. P4 2.8GHZ w/ hyperthreading and 512MB DDR DSL at home / 1.7Mbps cable at work I don't think the computer is the problem. .Trains isn't as bogged as .Space. Oh, the mod? Nothing fancy on the new laptop. Just (...) (21 years ago, 9-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: Weekly (?) Reports 01/06/03
 
(...) Hi Sean! I am wondering if your last email to me might have been lost. I sent you an action email around 12/08, but I did not send anything this week because I had not seen any response from you. I did think it was a little odd, given that you (...) (21 years ago, 8-Jan-04, to lugnet.gaming.starship)
 
  [Bricklords] Blacksmith FAQ
 
Mike Thorn and I put this together - should be complete. It might help you plan ahead :) Weapons that will not break are highlighted. (URL) -- Pawel (URL) (21 years ago, 7-Jan-04, to lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) In my view, to split a group there has to be a natural compartmentalization and a strong likelyhood that topics won't wander back and forth a lot, defeating the categorization. Trains.org got split out already (and threads there nevertheless (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) like (...) I wish we could split .space and .train. Those 2 groups (maybe more, but I don't follow them) just seem to have 100's of posts per month... And it bogs down my nntp. Rob (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) I don't either, I just had to say that. :) (...) Personally I do think it will be sustained. If Denis continues the great work producing new levels, new monsters, new weapons, new features etc, there will always be something to talk about. I (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) No! I don't think Frank meant it like that at all. But when traffic in an existing group gets to a certain level and it looks like it might be sustained, not just a flash in a pan, and it subcategorizes logically, it's certainly a valid thing (...) (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) Am I talking too much? ;-) ~Mike (21 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)


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