| | Re: Rules Talk: what's final on JumpShips?
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(...) Actually, it is 5 HQ, 10 MQ, and infinite LQ for each catagory. -GM Hendo (21 years ago, 14-Aug-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: what's final on JumpShips?
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(...) Yeah, that's it Going through the old thread was confusing--thanks for making everything clear and concise. Everyone give a big round of applause for GM Hendo!!! I agree with everything in your post. Except the last part about the ferries. The (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: what's final on JumpShips?
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(...) You would be refering to the thread that started here:(URL) much discussion and some variant ideas off those I mentioned initially, we pretty much concluded the following: JUMPSHIPS: There will be two types of JumpShips, each type is equiped (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
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| | Registering to Starship
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Celestial Salutations! My dear citizens and residents of the great and grand Galaxy, I... have... returned. (clap clap clap clap) Thank you. Thank you. Okay that's enough, sit down! ;) BrickFest was fun. I will post more about that in more (...) (21 years ago, 13-Aug-03, to lugnet.gaming.starship)
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| | BrikWars question -- determining collision damage
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Hi all I recently played a Brikwars game with my friends, but we were unclear on the collision damage rules. It was kind of a big point because if my friend lost his Giant Robot, then he'd be reduced to only a few infantry. We just fudged it for (...) (21 years ago, 12-Aug-03, to lugnet.gaming.brikwars)
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