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 Gaming / *159 (-10)
  Re: brikwars...
 
(...) 'sides, usually command traffic is encrypted, which the average trooper won't have the eq to decode... (...) I'm not sure it should count as two attacks... I've seen batteries 20 miles apart shoot at the same target, at the very same second... (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...:-) I didn't mean theyd turn off their comm, just they'd turn off the command frequency... leave the command frequency to the higher paygrades and all. (...) ...This is more like 'shoot that tank there!!' where all the members of a squad (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  NELUG BrikWars 04-29-2000
 
This has been announced previously, and was discussed after the last BrikWars game and at Lizzy's, but: The New England Lego User's Group will be gathering at Brandeis University this coming Saturday (April 29th) to pound each other into the dirt (...) (25 years ago, 24-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)  
 
  Re: brikwars...
 
(...) usually the field guys will be on their squad freq, while the squad commander is on both squad freq and command freq... but no one in their right mind will turn off his radio in a battle. Not unless you're looking for a warm place in a body (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...They are more complex both beforehand and during, but if the player came up with a 'claw arm' during design, he could equip all his vehicles with them so it wouldn't be as complex during the game. that's the kind of idea I was thinkin of. (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...All the troopers would have a helmet comm, but you would still have chain of command and distraction. The average field guy does not want to be distracted with the assorted coordination chatter that would go on at 'command' frequencies, so (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: A bunch of questions concerning Medieval Brikwars
 
(...) Hi! Sorry I missed this post last week! I hope I'm not too late. (...) The Big Shield only protects the Knight on one side (a 180 degree arc in whichever direction the shield is facing) - if he is attacked from behind, his AV drops to a much (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Florida lego enthusiasts?
 
I'm trying to organize a Brikwars event in florida- jacksonville to be more specific. I have 2 other people, both with modest collections- but still, are any other posters from the jacksonville/st.augustine area? Thanks Pearson (25 years ago, 23-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I see what you mean. (...) Shoot, I really did make that kind of unclear. The text in 1.3 is a holdover from the 1996 rules, when all attacks were cumulative not just for each turn, but for whole rounds. We found that was really hard to keep (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) Even if I were only playing a game with one opponent, I think that I'd like to have some variable to see who moves and attacks first at the start of every game turn. With the most recent group we had of 4 people, two of my allies went, then (...) (25 years ago, 22-Apr-00, to lugnet.gaming)


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