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 Gaming / *149 (-20)
  Re: brikwars...
 
(...) When we have too many guys on the field to keep track of, we're careful to make sure they always hold their weapons in such a way to indicate whether they are ready to attack, or whether they have just attacked. After firing a ranged weapon, (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) Well, that's why it's an Optional Rule. (...) Nah, no extra CP's. All communications equipment comes for free. There's no real reason to use Radios if you don't want, I just think it's more fun that way. (...) Well, that's why the (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: Inaugural Ohio BrikWars Meeting
 
(...) It wouldn't work for all TLs though - Flyers that had good enough sensors and instruments to dodge mountains would probably also be able to target enemies through the fog. The XWing example wouldn't, of course, since even with the Force as his (...) (25 years ago, 22-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: brikwars...
 
(...) It's something that takes some getting used to. The important thing is to have a way to tell them apart when you need to, the method isn't really that important. (...) Did you really think so? I'll make a note to put siege weapon ranges up for (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I think the NearMiss rules slowed us down, as we just about calculated where every near miss went. We also didn't play this rule correctly for the first part of the game. In most wargames I've played I'm used to a miss is a miss. Granted if (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) The organized attack rules might be good for lower Tech Level games, but at higher levels I would think nearly anybody would be able to organize a combined attack. From the upper end of TL4 and higher I'd say that nearly every soldier would (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  Re: Inaugural Ohio BrikWars Pictures
 
(...) Thanks -- I'm glad you liked it. (...) Who doesn't? (...) MY army wasn't that big. (2 mechs, 1 tank, 8 troopers, Medic & Engineer) 307 CPoints all together. Adrian & Jeff both brought 1000+ pts worth of armies... :p (...) Adrian does. (...) (...) (25 years ago, 20-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: Inaugural Ohio BrikWars Meeting
 
(...) That is a good idea! That would be PERFECT for cross-TL battles! It would also provide your Flyers with cover -- they could just dive (or pull up) into the fog and hide. (...) What would happen to a Mech that was taller then 10" ? Drew (...) (25 years ago, 20-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: brikwars...
 
(...) ...The pieces thing is a great idea, conceptually, it makes it easy to tell weapons apart without making them all the exact same... It just didn't work rite in practice... (...) ...I wanted to avoid paper as much as possible, mostly in the (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
I use two "megaphone" pistol pieces for most of my rifles, you need to stick a 1x1x1 round piece between them so they can fit in both a minifig's hands comfortably though. They look better when the characters are holding them too. Steve (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  BrikWars
 
Hey, check it out, some wiseguy nominated the BrikWars page as a Cool Lego Site of the Week candidate and no one bothered to tell me. Who would have thought, it must have been a slow week. - Mike Rayhawk. ---...--- Check out the Official BrikWars (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) Which rules did you have problems with? I remember somebody was complaining about having to do the NearMiss calculations for every shot - that's one of the rules that we were specifically thinking of when we were writing the introduction and (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) what the (...) Well, the whole 'pieces' thing is just a suggestion, if you have some other way to keep track of which pistol (or any other type of weapon) is which then of course feel free to use it. out the to-hits (...) remember exactly (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
 
  Re: Inaugural Ohio BrikWars Meeting
 
(...) I'll tell a good quick house rule that will solve a lot of your problems - the thing about medieval cities and landscapes is, they are just always covered in mist and fog. They went for so many years sometimes between sunny days that they (...) (25 years ago, 20-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: Inaugural Ohio BrikWars Pictures
 
(...) hahaha I popped into the library between classes yesterday to read lugnet, and I hit this link and took a look at the battle report - it was hilarious! The librarians kept threatening to throw me out because I couldn't stop laughing. I (...) (25 years ago, 20-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: brikwars...
 
(...) ...lol.... very scary indeed :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) #160 (25 years ago, 19-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I just had a stack of 'em made up for all my different troops and vehicles. Some checking was needed, but not all that much. (...) <gamer geek> Absolutely. Let's assume a SpaceMan is firing at another SpaceMan with penalties and bonuses that (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...I had the rules tables on hand, but short of tacking little cards with each squad, it was still hard to remember who went where. It wasn't too bad looking up weapons on the weapons table, but all those little checks added up quickly :-/ (...) (25 years ago, 19-Apr-00, to lugnet.gaming)
 
  Getting off-topic (was Re: Lego Warcraft would be soooo cool...)
 
Hey guys -- time to maybe move this discussion? (25 years ago, 19-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)  
 
  Re: brikwars...
 
(...) You'll hear more about it in the field reports (one for each side :) ) when we finish them, but it was hilarious! Stephen's side damaged my mech twice, the first time halving my movement (from 11 to five), and the second time was when they (...) (25 years ago, 19-Apr-00, to lugnet.gaming)


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