To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *1474 (-10)
  Instructions for the Cathedral Board Game
 
Well I got around to creating instructions for my version of the Cathedral board game. Here they are: (URL) Orginal thread about this game is here: (URL) Spears MichLUG - (URL) MOCpage - (URL) (22 years ago, 2-May-03, to lugnet.inst, lugnet.build, lugnet.cad, lugnet.castle, lugnet.gaming, lugnet.org.glug) !! 
 
  Re: Brikwars at OurCon 04
 
(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) I agree, especially for a Gaming Con where non-AFOLs will be invited to join, that it would be nice to have the players be allies versus NPC opponents. Having NELUG play the NPCs would work nicely. This creates a nice scenario where teamwork (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
I think the three hour time slots would work well for the game I have in mind. What I've come up with so far is a TL2 game for mulitple players broken up into three stages each consisting of three missions. Each of these missions can be done at the (...) (22 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) Sweet! FYI to all, according to Jeff Lawrence (the man to-be-in-charge), here are the kinds of time slots to expect if planning a BW (or QW) game at OurCon '04: "That is yet unclear. What *I'm* pushing for is the option for 3,4 and 5 hour (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Brikwars at OurCon 04
 
(...) It was originally planned to be small-scale, but I ended up way overbuilding, the game ended up taking about 8 hours. (...) I agree, a three-hour time slot is a lot more realistic. I did set aside a section at the beginning of the 2001 to (...) (22 years ago, 30-Apr-03, to lugnet.org.us.nelug, lugnet.gaming)
 
  Fwd: Brikwars at OurCon 04
 
Hi .fun.gaming and GLUG! A colleague over at NELUG suggested I alert you all to a gaming related thread I started: (URL) free to join the discussion! :) -Hendo (22 years ago, 30-Apr-03, to lugnet.gaming, lugnet.org.glug)
 
  Re: Full Thrust?
 
I have played and GMed Full Thrust games for years. I have about 30 of the metal ships and hundreds of the Star Trek micro-machines. You can use a few ships, or many. My friends and I have played fleet-sized battles. If you have played or have seen (...) (22 years ago, 30-Apr-03, to lugnet.gaming)
 
  Full Thrust?
 
This is sort of O.T., but I was wondering if anyone plays "Full Thrust" and what they think about it. I'm sort of leaning towards miniature games and it looks pretty groovy, but it's hard to tell. Plus -for anyone's who has played - could the rules (...) (22 years ago, 30-Apr-03, to lugnet.gaming)
 
  Re: New Lego Game?
 
(...) That's probably your best option, BrikWars isn't very well optimized for such stealth-intensive combat. The main fun of this game is that the terrorists and anti-terrorists don't know each other's positions; that's also the trickiest part to (...) (22 years ago, 22-Apr-03, to lugnet.gaming)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR