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| | Re: Dragon's Archipelago
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| (...) I dont get it. I propose this idea, and i work on it, and then, once people start arguing about it, its dropped, and near exact duplicate is made, that only get support. i dont get it. Why, when i propose something, it gets ripped to shreds, (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
| | | | Re: Dragon's Archipelago
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| (...) <snip> Sounds good! I was about to make a recommendation, but it looks like you already covered my thoughts by saying, "[Island] G.M.'s will create rules that govern their island. Such as dealing with combat, etc." I presume the "Over-Rules" (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
| | | | Re: Dragon's Archipelago
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| (...) Great, with all the psychos arguing in castle. its good that a game project has survived. I personly liked the idea of i.o.m but the game play was rubbish i would love to be a part of this game, as a player or a G.M . (22 years ago, 31-Jan-03, to lugnet.gaming)
| | | | Dragon's Archipelago
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| ~~~after two kinda negative posts, here's something constructive: A Castle based role-play game. Concept heavily influenced by the recent space Starship (courtesy of mr. hendo's excellent explanation of the same). I'm trying to capture the strengths (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
| | | | Continuing Brainstorming for Castle Game....
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| For those just joining us, a number of people have been discussing ideas for a possible online Lego inspired RPG for Castle/Medieval Fantasy. I am just moving it here to .fun.gaming to keep things tidy... (...) I agree that simple is good. Perhaps I (...) (22 years ago, 30-Jan-03, to lugnet.gaming)
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