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| | Re: Space RPG Discussion
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| (...) I hate to basically send a "me-too" post, but I want to agree with Matt that rendering virtual Lego spaceships should be fine for the upcoming RPG. I personally like a real model, but I have seen some nice renderings, and any use of one (...) (22 years ago, 11-Oct-02, to lugnet.space, lugnet.gaming)
| | | | Re: Space RPG Discussion
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| (...) Or you can download Ldraw and render your ship files converting them with L3PAO and Pov-Ray. The results are pretty stable, and I think a render gives a good enough picture for a space RPG. Hope that helps. <<_Matt Hein_>> Fellow lego (...) (22 years ago, 10-Oct-02, to lugnet.space, lugnet.gaming)
| | | | Starwars Accurate Weapon for BrikWars
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| Has anyone ever attempted a tow cable on a vehicle? It would probably be a trooper chain with hook or something that could trip walking vehicles, but is this tried and true? I've been wondering, dabbling in the merits of between the lines Brikwar (...) (22 years ago, 9-Oct-02, to lugnet.gaming)
| | | | Re: Space RPG Discussion
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| (...) Thats the problem right there. While I have a scanner, I don't know how to use it (remember people, I'm still a teen). I may be able to help convince my mom or dad to help, or I may see if a friend has something available. Hopefully this won't (...) (22 years ago, 9-Oct-02, to lugnet.space, lugnet.gaming)
| | | | Re: Space RPG Discussion
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| In lugnet.space, Sean Devolites writes: <snip> (...) There is no galactic rule that will limit ship size or crew size, but local sector mediators may have their own house rules depending on the adventure they have in mind. For example, in the (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
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