|
| | Re: Lego Warcraft would be soooo cool...
|
| (...) was (...) city (...) and (...) referred (...) Chaos. Yes, I seem to remember that one, too. People don't understand how to pronounce the greek CH sound in this country sometimes. The guy from company X is coming today, someone would say, and (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
| | | | Re: Lego Warcraft would be soooo cool...
|
| (...) Ahhhh, my brain kept trying to come up with something starting with an S and I kept drawing blanks on the company name. Going down the wrong path. (...) avoid (...) Alliance, (...) Abe's (...) I stand corrected - for one particular product, it (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
| | | | Re: Lego Warcraft would be soooo cool...
|
| (...) Didn't know they were ever called Brainstorm. Silicon & Synapse (after creating great games like The Lost Vikings and Rock & Roll Racing) had decided to change their name, mostly because no-one could pronounce synapse. They decided to change (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
| | | | Re: Lego Warcraft would be soooo cool...
|
| (...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
| | | | Re: Lego Warcraft would be soooo cool...
|
| (...) This is partly true, but I would like to clear up some of your nomenclature. You could say that Id created the First Person Shooter (FPS) genre of games when they created Wolfenstein 3D. This is different from an engine, as an engine is a (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
| |