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 Gaming / *119 (-10)
  Re: Lego Warcraft would be soooo cool...
 
(...) was (...) city (...) and (...) referred (...) Chaos. Yes, I seem to remember that one, too. People don't understand how to pronounce the greek CH sound in this country sometimes. The guy from company X is coming today, someone would say, and (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Ahhhh, my brain kept trying to come up with something starting with an S and I kept drawing blanks on the company name. Going down the wrong path. (...) avoid (...) Alliance, (...) Abe's (...) I stand corrected - for one particular product, it (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Didn't know they were ever called Brainstorm. Silicon & Synapse (after creating great games like The Lost Vikings and Rock & Roll Racing) had decided to change their name, mostly because no-one could pronounce synapse. They decided to change (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) This is partly true, but I would like to clear up some of your nomenclature. You could say that Id created the First Person Shooter (FPS) genre of games when they created Wolfenstein 3D. This is different from an engine, as an engine is a (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)  
 
  Re: Lego Warcraft would be soooo cool...
 
(...) yah yah! I remember copying it (shhh, i was young) sector by sector, since my poor apple][+'s 48k memory couldn't do more than that... :) yay locksmith *grin* :) Dan PS. Hope my age isn't showing ;) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Inaugural Ohio BrikWars Pictures
 
These are great! Lots of praise to follow: 1) I am amazed by the green-hilly-mountain-forest area of the scenery - it looks amazing! With the trees and use of those huge baseplate mounds and the water ... *drool drool* Landscaping can make the (...) (25 years ago, 18-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: What would a howitzer be ??
 
Ahh, that's it! I looked up vehicle stats in the Brikwars 2000 tome (I'm slowly making the conversion from version '98), and it all makes sense to me. Under the 2000 guidelines, the halftrack is actually a "huge" treaded vehicle, with base stats of (...) (25 years ago, 18-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: Inaugural Ohio BrikWars Pictures
 
(...) Well, if you're going to write it, then I won't bother :) (...) Never fear, Adrian is here! I remembered that (after you left, of course) so I at least have hte 4 of us still there. I'll send it to you (or upload it to the brickshelf archive (...) (25 years ago, 18-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Wolfenstein was created by....ummmmm....dang....that was so long ago even I forget. I mean the ORIGINAL Castle Wolfenstein (Apple ][). Top down graphics, not first person. But yes, the engine by IDG has been copied many times. These guys (...) (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)


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