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| | Re: New Junkbot online at www.lego.com
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| (...) Woo Hoo! 100 of 22498! -Rob. (22 years ago, 31-May-02, to lugnet.gaming)
| | | | Re: Elements of a brick oriented RPG
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| (...) Um, it seems that you didn't. But I have included them and set FUT there. (...) MS Excel which is what I've been playing with to try to engineer this system. (...) Ah...there's the key. Like you say, the curve is way too steep at +/-1. I think (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
| | | | Re: Elements of a brick oriented RPG
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| Geek warning: the following description is starting to get pretty geeky. I've set follow-ups to lugnet.off-topic.geek, see you there if you want to continue discussion... (...) Ok, First, for those who want to go into more depth of the math, you (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
| | | | (canceled)
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| | | | | Re: Elements of a brick oriented RPG
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| (...) Frank, can you explain this in more detail? I've been trying to reconcile the bits that you mention into a roll-resolution system and I'm not getting it. When you talk about generating digits, I'm thinking that you're rolling d10s as you would (...) (22 years ago, 28-May-02, to lugnet.gaming)
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