| | Re: Elements of a brick oriented RPG
|
|
As a long time gamer I thought I would make a few suggestions (...) If you plan to play locally with friends, i recommend us 3rd edition D&D. If you want quicker and easier for convention play, I suggest using brik war rules for the combat and (...) (22 years ago, 16-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
(...) Hey, I do know what an RPG is okay. I do remember what a scenerio is. Earlier this month, I enegged in some discussion on IOM, and I do say, when it comes to discussing the merits and open-endness of these, some people get really defensive on (...) (22 years ago, 15-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
(...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (22 years ago, 15-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
(...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (22 years ago, 15-May-02, to lugnet.gaming)
|
|
| | Re: Elements of a brick oriented RPG
|
|
(...) Yah. They certainly seem to have fun. :) I haven't looked at it too deeply, but the mechanics seem fairly clean. (...) Take a peek at Space Hulk. It's a board game spin-off of Warhammer, but it's got *good* two player good-guy/bad-guy balance. (...) (22 years ago, 15-May-02, to lugnet.gaming)
|