| | Re: Gaming at AFOL cons
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(...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C795506.B9FB9E...ing.com... (...) I don't (...) games. (...) being too (...) thought needs (...) Set-up for any game I have run takes a hideous amount of time. Currently I am behind in (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) That's definitely true. If we'd had more cargo space, maybe I could have brought some useable ships--but in the event our islands and MOCs took up the available space. I wouldn't be surprised if the fleet provision falls to me this coming (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) Definitely. Of course we had intended a longer play time but my awful work schedule conspired against us. Clearly one thing to do is to not rely on a single person for the game. Even if folks wanted to wait for me to actually run the game, the (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) Definitely. (...) Yes, a fixed yearly schedule helps. I rarely think about this because my vacation time tends to be pretty flexible, and inflexibility occurs on short notice. (...) BricksWest had a "professional" two-track (with appropriate (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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(...) I've been thinking about this since last summer's Brickfest, actually. I don't want to miss out on the other stuff, but I'm really there to play LEGO games. I think that the length of time that we played was on the border of being too little (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
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| | Re: Gaming at AFOL cons
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"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C77FBB9.FA7EC7...ing.com... (...) Yes, but noting your overview of BricksWest in "Frank's Big BricksWest Adventure" the gathering may need to be longer. (...) Planning for events will be (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
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| | Pirate Game Rules Thoughts
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At BricksWest, Steve and I had some discussions about the game rules. One thing Steve has been trying to come up with is a way to eliminate plotting moves since this slows down the game the most. The problem I would have with eliminating this is the (...) (23 years ago, 24-Feb-02, to lugnet.gaming, lugnet.pirates)
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| | Gaming at AFOL cons
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We had a nice roundtable on gaming at BricksWest, but I thought I'd open some of the discussion here. One thing Steve Jackson asked was based on the response to the Pirate Game at BricksWest, was it even appropriate to have gaming at an AFOL con. Of (...) (23 years ago, 23-Feb-02, to lugnet.gaming)
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| | BrikWars at BricksWest
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For anyone who's looking forward to those "BrikWars session (tentative)" slots on Saturday and Sunday nights, here's the plan as it currently stands: I'll be hosting games both nights for anyone who wants to get involved. I'll take care of keeping (...) (23 years ago, 11-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
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| | Re: BattleSpace site gets updated again with NEW SPACE WARGAME
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(...) "Doctor, what do you suppose it could be??" "I've seen this kind of condition before. The man has contracted buccaneer fever! Get me 5 ml of de-swashbuckler syrum NOW!" :p (...) Sounds good :) We'll have to do something soon then. Zac (who (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
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| | Re: BattleSpace site gets updated again with NEW SPACE WARGAME
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(...) hahaha, and I thought I *was* mad ;P (...) Mel (weee...eee) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
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| | Re: BattleSpace site gets updated again with NEW SPACE WARGAME
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(...) Better than having pirates running through your veins - "Doctor, listen to his pulse!" **BaDOOM!**Arrr, Jimlad!**BaDOOM**Shiver me timbers!**BaDOOM** :) (...) Looks great! *Microfig* Battlecruisers I can do :) (...) Say, if we were planning to (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
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| | BattleSpace site gets updated again with NEW SPACE WARGAME
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Ahoy there all those with a touch of space running through their veins (heh that's kind of a funny thought), With another update added to my growing site, I have also added a new section under the name of Fleet Command. FC is a wargame I wrote for (...) (23 years ago, 9-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
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| | Re: BrickHeap Wars!
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(...) David and I are going to work on developing and fleshing out the BrickHeap Wars format during and after BricksWest. We're really going to learn-by-doing, and see what sorts of things work best (and don't). I imagine that we'll end up putting (...) (23 years ago, 8-Feb-02, to lugnet.events.brickswest, lugnet.robotics, lugnet.gaming, lugnet.games)
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| | Re: Anyone playing BrikWars????
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(...) Haven't EVEN STARTED!!! AGGGGGGG!!!! Buy me a ticket up there and we'll play it. Get it together guys! please :) Meantime, I'm ready to play using the good ole' standby rools. Anyone coming to DC soon? Aaron Sneary Secondary Systems (23 years ago, 7-Feb-02, to lugnet.gaming)
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| | Re: Anyone playing BrikWars????
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Hey Aaron, Well, I got a game coming up in about 2 weeks. No bizarre techs, but we're shooting for a large game. Something like a 2500 CP limit. One thing we're trying is to break things down to category limits like this: 2500 CP Air vehicles - 1000 (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
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| | Re: Anyone playing BrikWars????
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(...) Finish? We haven't started! (Actually, we know that certain individual(s) in our group possess newer rulesets, but they haven't been played to my knowledge-- except perhaps in secret!) DaveE (23 years ago, 7-Feb-02, to lugnet.gaming)
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| | Anyone playing BrikWars????
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I really would like to see or read about some newer BrikWars games. If people are playing, let's hear about it! Also, Mike, can you PLEASE either get NELUG to finish playtesting, let other groups playtest as well, or release the newest version (...) (23 years ago, 7-Feb-02, to lugnet.gaming)
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| | Re: Another BrikWars Mech
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Cool! You managed to use two rather difficult pieces together to make a really cool looking torso. The canopy with the "18" is perfect. The mech's got birthing hips but it balaces out nicely with the upper body. Making kind of a figure eight shape. (...) (23 years ago, 6-Feb-02, to lugnet.gaming, lugnet.build.mecha)
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