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Subject: 
Re: My continued idea...dunno how this will fly.....
Newsgroups: 
lugnet.gaming
Date: 
Wed, 22 Jan 2003 20:39:06 GMT
Viewed: 
15 times
  
<snip>
Ineed. IOM was a good concept and an inspiration to games like Starship (as
indicated on the Starship background page
http://www.valyance.com/starship/background.htm)

It would be interesting to see what gaming possibilities there are in
Castle.  These sorts of games all have details to struggle with.  IMO, there
are two additional obstacles that a Castle RPG would need to consider:

1) Many Lego Castle builders have heavily defined fantasy realms with strict
borders that do not easily mesh with other people's realms (in space, such
as in Starship RPG, everyone can have their own world, and everyone else's
world is alien).  Simply giving each player their own nation or continent is
not enough for those with well established medieval worlds.

2) There are two distinct groups of Castle builders: those who employ high
fantasy elements (magic, undead, mythical beasts, etc.) and those who stick
to historical or semi-historical settings (with only sword swinging humans).
This division further complicates the blending of individual players' worlds.


the easiest way around both problems is simply follow the IOM plan: a neutral,
undefined large continent/island that is just beyond anybody's borders, with
the "mist" that disables mechanical and magical workings.  The problem, of
course, is that you are limited to expeditioners, and lose actual castles.

but of course, the relative problems of transporting large scale building
materials WERE addressed during IOM - either cutting trees or importing
materials.  people did both.

Now, such things *could* be dealt with, one way or another.  *Warning,
shameless plug coming up!* One possible way to deal with it is have each
person's castle world be a planet in Starship (or a similar game) and
provide a little space travel (or magical teleporting if you prefer) to
allow minifigs from one world to visit another.  <grin>

yeah.. but would it really be castle then or just some sick twisted version of
space? hmm? besides.. as far as my castle people are concerned, the world is
flat. :-)


I think the essence of any real concept of a Campaign is how it would work.
great concept, but the "how" of it is a make or break.

From what I've seen of Lego RPG games (and most interactive rpg) is the
relative *lack* of combat.  In IOM, combat was expressly forbidden unless • both
players agreed, which seems to me to be kinda un-like what combat actually
means... but then again, it would be unfair is one guy with a big army killed
everyone off... also in the new space rpg, Starship, combat doesn't seem
super-likely.

Yes and no.  Yes, most of these types of game are very light on combat.  And
yes, tabletop RPGs and related fantasy tend to be heavy on combat.  That
difference alone is not necessarily bad, IMO.  But furthermore, in Starship,
there is potential for combat scenarios.  Each Player Ship must register a
quality of characteristics including Weapons and Armor.  This information is
available for Sector Mediators to determine resolution of events.

To clarify, each SM that hosts an adventure in Starship may run things as
they wish.  Some may follow the traditional solve-the-mystery adventures
that inspired the game, but others are free to include combat.  I would
agree though, that to keep things fair, that most combat we are likely to
see in Starship will be encounters with NPCs and not Player-to-Player.  But
then again, if an SM permits it, it can and will happen.]

this is one of the key parts of the flip problem of rpg combat: 'real' combat
is not chosen to happen, but usually just happens.  usually by aggression of a
single group.

at the same time, it wouldn't be that fun if some jerk just wanted to duel
endlessly anyway.  it is a careful line to cross.


My Point= keep thinking about this idea, especially the "how"s of it, and I
betcha it will spark more interest.

Absolutely!  It took eight of us discussing and debating the "how"s of
Starship via newsgroup and e-mail, and over a period of five months, to get
as far as we have.  And I still think our communal discussions will continue
for some time, as the game hasn't actually proven itself yet.  The "how"s,
and their discussion, are of high importance.

If you guys develop a Castle RPG, I would be interested to see how it comes
out.


personally, im very interested in Starship.. to see how it works.

-lenny



Message has 1 Reply:
  Re: My continued idea...dunno how this will fly.....
 
(...) It's been done without a "space" element to it - go read Raymond E. Feist's Magician series. Another of my favorites. :) Tanya (22 years ago, 22-Jan-03, to lugnet.gaming)

Message is in Reply To:
  Re: My continued idea...dunno how this will fly.....
 
(...) Ineed. IOM was a good concept and an inspiration to games like Starship (as indicated on the Starship background page (URL) would be interesting to see what gaming possibilities there are in Castle. These sorts of games all have details to (...) (22 years ago, 22-Jan-03, to lugnet.castle, lugnet.gaming)

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