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Subject: 
Re: Fire when Ready.
Newsgroups: 
lugnet.fun
Date: 
Thu, 17 Aug 2000 18:28:36 GMT
Viewed: 
1236 times
  
In lugnet.fun, Gino A. Melone writes:
In lugnet.fun, James Howse writes:
It's been pointed out that in Brikwars the comparison comes down in
favour of the longbow. If that's accurate to history, why the switch to
gunpowder?

Historically speaking, a military longbowman had to be specially trained
from a very young age - it's not a skill you can just pick up in a few
months' training.  Musketeers, on the other hand, could be conscripted at
a moment's notice from the general populace, since even a fairly green
musket troop is pretty effective.


easily 6' long) and ease of use.  The UR for musket seems too high to
me. Or, maybe LBow is too low.  Also, an LBow takes a fairly strong
person to use effectively.

I set the musket UR high to reflect its inaccuracy when compared to later
rifles.  I've been thinking of a couple ways to balance these out.

First, make LBows more expensive.  It would be hard to say whether a
longbow or a musket was more difficult to produce, but with the longbow
you have the added expense of training a longbowman.

Second, make muskets more versatile.  Say that every musket
automatically comes with a bayonet and can be used as a non-
throawable spear, or the bayonet can be removed (and used as a Knife)
and the musket can be used as a Club.

We actually played a game a few months back where a musketeer fell
into a pit and was able to stand his musket against the pit wall and use it
to climb out.  You'd never be able to do that with a longbow.


be close.  However, a LBow will be better at piercing any protective • layers.
It can pierce plate mail fairly easily.

Longbows do have an advantage in this area, but bullets do a pretty fair
job of piercing plate mail too, I've found.  Even when they don't pierce it
they deform it enough that it still sticks into whatever's behind it.

I'd recommend raising the UR of a LBow to 6 and lowering the UR of a
musket to 4.  This would seem to balance the various long arms vs the
various archery items.

I've thought about that, but it would mean rebalancing all the rest of the
bows and guns to match, and what a headache that is.  I'm going to look
at them again when I've finished updating chapter six, but I figure I'm
going to avoid messing with the URs just out of laziness.


- Mike Rayhawk.



Message is in Reply To:
  Re: Fire when Ready.
 
(...) I'm the one who started the move towards having LBow stats in BrikWars. When I was discussing them with Mike, I was only comparing with other bows. As I understand it, the big advantages a musket has are portability (a LBow is easily 6' long) (...) (24 years ago, 17-Aug-00, to lugnet.fun)

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