Subject:
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Re: Fire when Ready.
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Newsgroups:
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lugnet.fun
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Date:
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Thu, 17 Aug 2000 18:28:36 GMT
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Viewed:
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1236 times
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In lugnet.fun, Gino A. Melone writes:
> In lugnet.fun, James Howse writes:
> > It's been pointed out that in Brikwars the comparison comes down in
> > favour of the longbow. If that's accurate to history, why the switch to
> > gunpowder?
Historically speaking, a military longbowman had to be specially trained
from a very young age - it's not a skill you can just pick up in a few
months' training. Musketeers, on the other hand, could be conscripted at
a moment's notice from the general populace, since even a fairly green
musket troop is pretty effective.
> easily 6' long) and ease of use. The UR for musket seems too high to
> me. Or, maybe LBow is too low. Also, an LBow takes a fairly strong
> person to use effectively.
I set the musket UR high to reflect its inaccuracy when compared to later
rifles. I've been thinking of a couple ways to balance these out.
First, make LBows more expensive. It would be hard to say whether a
longbow or a musket was more difficult to produce, but with the longbow
you have the added expense of training a longbowman.
Second, make muskets more versatile. Say that every musket
automatically comes with a bayonet and can be used as a non-
throawable spear, or the bayonet can be removed (and used as a Knife)
and the musket can be used as a Club.
We actually played a game a few months back where a musketeer fell
into a pit and was able to stand his musket against the pit wall and use it
to climb out. You'd never be able to do that with a longbow.
> be close. However, a LBow will be better at piercing any protective layers.
> It can pierce plate mail fairly easily.
Longbows do have an advantage in this area, but bullets do a pretty fair
job of piercing plate mail too, I've found. Even when they don't pierce it
they deform it enough that it still sticks into whatever's behind it.
> I'd recommend raising the UR of a LBow to 6 and lowering the UR of a
> musket to 4. This would seem to balance the various long arms vs the
> various archery items.
I've thought about that, but it would mean rebalancing all the rest of the
bows and guns to match, and what a headache that is. I'm going to look
at them again when I've finished updating chapter six, but I figure I'm
going to avoid messing with the URs just out of laziness.
- Mike Rayhawk.
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Message is in Reply To:
| | Re: Fire when Ready.
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| (...) I'm the one who started the move towards having LBow stats in BrikWars. When I was discussing them with Mike, I was only comparing with other bows. As I understand it, the big advantages a musket has are portability (a LBow is easily 6' long) (...) (24 years ago, 17-Aug-00, to lugnet.fun)
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