| | Re: BrikWars Forms Frank Filz
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| | Just in case anyone misses this... FUT: lugnet.fun.gaming (...) (23 years ago, 26-Jun-01, to lugnet.fun, lugnet.gaming)
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| | | | Re: BrikWars Forms Jeremy H. Sproat
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| | | | (...) Thanks, Frank! (...) These look keen. Especially the separate checkboxes for number of units and number of units destroyed, that's a cool idea. I've been playing with the idea of putting Brikwars units into an Army Builder definitions (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | | | | | Re: BrikWars Forms David Eaton
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| | | | | (...) Well-- Not sure what you mean by a definitions file, but my next enhancement is going to be for people to be able to save their troopers to their own armies. Hence each person can have an arbitrary amount of armies, each with an arbitrary (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | | | | | | Re: BrikWars Forms Jeremy H. Sproat
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| | | | | | (...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)
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| | | | | | | Re: BrikWars Forms John Kornhaus
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| | | | | | (...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
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| | | | | | | Re: BrikWars Forms Mike Rayhawk
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| | | | | (...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
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| | | | Re: BrikWars Forms John Kornhaus
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| | | | (...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
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