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"Kevin Loch" <kloch@opnsys.com> writes:
> P.S. I do believe you want to use raytraced images since they are
> much easier on the eye than the ldraw/ldlite renderings.
I don't think I agree. The images produced by LDLITE or something
similar contain much more information, as they include the edge-lines in
the parts. I tried to use raytraced images for instructions once, but I
quickly came to the conclusion that they looked cool, but were otherwise
suboptimal compared with the LDLITE'd images. In my opinion, POV-Ray is
neat for making photorealistic images, but not for instructions or parts
databases.
You can compare this with the LEGO Company's own instruction sheets:
They always use some kind of CAD style images for the instruction steps
(with the edge-lines), while for the front cover, they use
photorealistic images.
Paul Gyugyi presented a very interesting idea some time ago: To tweak
L3P so that it included the edge-lines in the output. If something
like this existed, I would agree with you that L3P would be ok to use
for a parts database.
Fredrik
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Message is in Reply To:
| | Re: Best way to make parts images?
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| I would use l3p and povray, but since l3p only runs on wintel, you have to do that part on a wintel box. Here's how I would do it: 1. Make a batch file to create a dat file for each part. 2. make a batch file to run l3p on each of those dat files 3. (...) (25 years ago, 27-Nov-99, to lugnet.db.brictionary, lugnet.cad)
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