|
I would use l3p and povray, but since l3p only runs on wintel, you have
to do that part on a wintel box.
Here's how I would do it:
1. Make a batch file to create a dat file for each part.
2. make a batch file to run l3p on each of those dat files
3. move all pov files to unix box
4. make a script/program to chop everything below the object line
in the pov file and replace it with your desired background/camera/light
settings
5. make a script (maybe same as step 4) run povray on each new pov file.
Steps 4 and 5 are basically what the DAT explorer does except that I manually
chop the defaults since there are very few pov files to deal with. If you'd
like the source to that let me know. Actually if someone did steps 1 and 2,
(my dos batch skills were purged about 10 years ago) and told me what you want
the parts to look like, I could do 4 and 5 pretty
fast.
P.S. I do believe you want to use raytraced images since they are much easier
on the eye than the ldraw/ldlite renderings.
KL
In lugnet.db.brictionary, Todd Lehman writes:
> What's the "best"[1] automated or semi-automated way to render a large
> number of parts images into GIFs? (It's OK if there are multiple steps or
> if a final pass has to convert the results from PNG or BMP to GIF.)
>
> What I would like to do for the LUGNET Brictionary is let something loose on
> my C:\LDRAW\PARTS directory and have it spit out thousands of images like
> the ones Tom Stangl made here...
>
> http://www.lugnet.com/ldraw/parts/
> http://www.lugnet.com/ldraw/parts/?c=15&n1=3004&n2=3004
>
> ...but work toward a display format more like this:
>
> http://www.lugnet.com/database/elements/sample-2571.html
>
> and possibly also like one or more of these:
>
> http://www.lugnet.com/database/elements/sample-2357.html
>
> So at the minimum, I want to be able to make White and Clear images of every
> element, but if I can do that then I can (probably) make all colors just as
> easily.
>
> It'll take a good gigabyte or so of disk space for all the images, but it'll
> be well worth it.
>
> The nice thing about having all the parts pre-rendered in all colors, BTW,
> is that a set inventory containing LDraw part numbers can be run through a
> script to pump out a page showing pictures and names for all[2] the parts in
> the set, in full color and crosslinked into the Brictionary for more
> details.
>
> --Todd
>
> [1] Or for that matter, what's *any*...?
> [2] All that are available in LDraw format, anyway.
|
|
Message has 1 Reply: | | Re: Best way to make parts images?
|
| (...) I don't think I agree. The images produced by LDLITE or something similar contain much more information, as they include the edge-lines in the parts. I tried to use raytraced images for instructions once, but I quickly came to the conclusion (...) (25 years ago, 27-Nov-99, to lugnet.db.brictionary, lugnet.cad)
|
Message is in Reply To:
| | Best way to make parts images?
|
| What's the "best"[1] automated or semi-automated way to render a large number of parts images into GIFs? (It's OK if there are multiple steps or if a final pass has to convert the results from PNG or BMP to GIF.) What I would like to do for the (...) (25 years ago, 27-Nov-99, to lugnet.db.brictionary, lugnet.cad)
|
5 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|