| | Re: Nonhuman2: Interaction?
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(...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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| | Re: Nonhuman2: Interaction?
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i love using non human thngs it makes it a lot cooler. i made som up myself, used existing names from thign, and well jsut had fun foling wth them. they make my setups and evrything better. so here they are. enjoy, and drectquestin to me here, (...) (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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| | Re: Nonhuman2: Interaction?
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sorry for the typos i forgot to proofread it. (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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| | Re: Nonhuman2: Interaction?
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(...) Magnus, doesn't ripping stuff apart to build something else suck.........i know how u feel cuz i always have to do that........ (23 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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