 | | Re: Improv-ed Medieval BrikWars
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(...) of (...) idea (...) said (...) play (...) off (...) :) It might be neat if it were based on the CastleWorld map. Brikwar events could be scheduled, using a specified location on the map to determine who would be involved, what territory could (...) (25 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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 | | Re: Improv-ed Medieval BrikWars
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(...) *eyes his maybe 300 minfig total across all themes* "um.... RUN AWAY! RUN AWAY!" But seriously - What about a bonus/modifier for a smaller, leaner, more highly trained band of Merc's.... I mean.. my history is weak and it's been ages since I (...) (25 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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 | | Re: Improv-ed Medieval BrikWars
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(...) Alliances with other armies, of course! (And I think you mean Dan Siskind) (...) Well, I was all ready for a BrikWars at the Brickfest... but no one was up for it, really. :-( Are you gonna be there next yeat, Pawel? (...) I don't think I know (...) (25 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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 | | Re: Improv-ed Medieval BrikWars
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(...) I think another issues that arose is that people with huge armies (Dan Whatshisname:), James Aldrich(1)) would then have an unfair advantage over those that haven't complied 500-1000 troops. So how do you settle that? About gaming - I would (...) (25 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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 | | Re: Improv-ed Medieval BrikWars
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(...) I think it was an interesting experiment...I have always enjoyed reading Richard Parsons brikwars updates, as well as the various space and castle NELUG brickwars descriptions. I like seeing the pics+models that result from a (...) (25 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
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