 | | Re: Nonhuman2: Interaction?
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(...) My problem with incorporatimg non-humans into my world is that I have lots of different kinds of heads I could use, but not very many of each. I have 4 gungan heads, maybe 8 ninja heads I have made elves with etc. Hardly enough for a non-human (...) (24 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Castle World 2nd Anniversary
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A couple of days late, but I thought it worth noting that Castle World just passed the 2nd year since its founding. For newer folks who might be interested in Castle Worlds beginnings see the links in this post: (URL) Congratulations CW, Ken (24 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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(...) I think they would be the same species but just have a diferent name because they were not from the same country. {Fish (english) or Pez (spanish)} (...) My thought is try to have it so the wizards don't interact as much with the other people. (...) (24 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Nonhuman2: Interaction?
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(...) My take on it would be as if an african lion met an asian tiger, basically the same thing, but different none the less. There's no real way to say they'd be aggressive or passive toward the other, it would be up to their masters (Castle World (...) (24 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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 | | Nonhuman2: Interaction?
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thank you everyone for the responces on this. until a few days ago i was a strict people-only kinda guy, but then i thought it might be cool to have a different world (unconnected to current, human-only place) where there were lots of different (...) (24 years ago, 24-Jan-02, to lugnet.castle.org.cw)
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