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In lugnet.games.lego.creator, Harvey Henkelman writes:
> In lugnet.castle, Nick Cameron writes:
> > I used to think that the LEGO Company promoted non-violence. Most of their
> > games do. But why then, did they put the explosion function in LEGO Creator and
> > LEGO Creator Knights Kingdom? I don't have a problem with blowing up walls, or
> > even buildings, but has anyone noticed that you can also blow up people and
> > animals? Go ahead, stick a horse in front of a cannon. Press fire. Little
> > shards of plastic horse fly all over. Was that LEGO's idea?
> > The origanal LEGO Creator ran so slowly on my computer I didn't dare blow
> > something up. It is a great program, much fun, but have you looked at the
> > pictures when it's installing? A group of female cooks, "dressed in yellow
> > clothing", surrounded by dinomite. Who's sick idea was that?
> > Lastly, in Alpha Team, they say the orbs "break the spell" on the zombies.
> > What I see is they look kind of drunk with purple stars around them, then they
> > pop and are gone. Ogel also dies at the end.
> > Who are the people that put these "secrets" in the games? Whoever they are,
> > they're giving lego a bad name.
> >
> > NICK
> LEGO® should stop making media and instead attract more media exposure by
> making sets like it's 1989! -Harvey
The original LEGO Racer game was a success and as a parent I can say that it
is good family fun. It captures the feel of some of the best LEGO themes
and brings it to life in the way that it should. What LEGO has done with
many other of their games is just plain odd. Deep Six the LEGO software,
and re-invest in a better line of retail product. If video games have to be
in that line-up, LEGO can be fun without looking like TOMB RAIDER!!!!
Remember good, clean fun with happy little yellow people? I do.
Bring back 1985-1995 LEGO quality and product!!!
-Aaron-
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