| | Re: (CW) Realm Scale Pawel Nazarewicz
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| | (...) From my preliminary talks with Craig, no two realms can touch side by side - only on the corners. So: XOXOX OSOXO XOXOX If S is Shiri's Realm, then there are four other realms touching it - at the four corners. The four realms on the sides are (...) (25 years ago, 10-Feb-00, to lugnet.castle)
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| | | | Re: (CW) Realm Scale Craig Hamilton
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| | | | (...) yes, sort of another spoiler, then. what better field of play than a chessboard? every other square is a realm. all realms are connected on a diagonal. (also the routes used for RDP's!) the in between squares are NB, standing for Natural (...) (25 years ago, 10-Feb-00, to lugnet.castle)
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| | | | | | Re: (CW) Realm Scale Jason Catena
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| | | | | In lugnet.castle, Craig Hamilton writes: the in between squares are NB, standing for Natural Boundary/ (...) It also makes it work a lot like a game of Go. (...) Hey, who said the lives of Gods were easy? :P (25 years ago, 10-Feb-00, to lugnet.castle)
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| | | | Re: (CW) Realm Scale Steve Bliss
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| | | | (...) PMFJI. Is it necessary that the 'populated' area of a realm fill the entire "square" of the layout? If you assume the baseplate'd region is only a part of the entire square, then people will have plenty of room for expansion. Steve (25 years ago, 10-Feb-00, to lugnet.castle)
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