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  Re: [CW] Too many wizards???
 
(...) I see nothing wrong with having lots of wizards. I've got a pretty good number myself, around 12. I think it is just a matter of personal preference. (...) As do I. I think I am up to about a dozen of them, also. I'm considering having an (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) Well, my turn to take a crack at this subject... I have been working and reworking a Ninja theme project for about a year, ever anticipating CW to appear. Luckily for me, my Fortress design allows me to switch from standard medieval implements (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) Which is why people can turn down Battle requests and can come up with a mutually beneficial outcome. :) (...) I'd say the more wizards you have, the less powerful the average wizards are. I would not bar powerful leader mages, though. Jeff (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) FTR, I have a squad of Musketeers. While I don't plan on having any more than that, I do plan on having a couple cannons, but these will be the inventions of the "wizards" who call themselves Engineers. ;) I plan to equip one Airship with (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Castle World Mapping Guide (beta)
 
Here is the preliminary version of the mapping guide/key for Castle World (or any other world for that matter). Castle World Maps: Key and Standards (beta version): by Tim Coats (meant for actually building the map in Lego, or in POVRay) Scales: (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
(...) I use cannons too. Admittedly, I use cannons as anti-personnel rather than anti-structure, as with most seige equipment I build. Of course, that's because of the rules(1) I use - anything anti-structure has to be able to damage buildings (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: Castle World Mapping Guide (beta)
 
Neat! Now all we need to do is convince TLC that this is neat also, and sell a map making kit with a decent variety of plates in all the colors... "Wow, you must be planning a really big map." "No, it's just the best way to get a bunch of plates in (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics: Sain and Batu
 
(...) Looks great! I can't wait to see their history, how Sain got his 'majickal weapon', and what is the debt that Batu has to Sain... Like Pawel, I like the first-person story. I plan to do at least one or two "chapters" like that (the chapters in (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] Too many wizards???
 
(...) Yep.. I think this is probably the best thing about castle world... If I post an army of 550,000 mephisto-equivalents all with dragon steeds and each with his own magical mech and pistol, I'm still no more powerful than anyone else, because (...) (25 years ago, 9-Feb-00, to lugnet.castle)
 
  Re: [CW] More new pics ... and guns in CW
 
Jeff, I totally agree. I see Jonathan's point but I think that CW is not a chronological world like ours. "History" in it is not neccessarily like ours. (This is sort of like people thinking that no life as we know it is possible on, say, Jupiter. (...) (25 years ago, 9-Feb-00, to lugnet.castle)


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