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Subject: 
Re: the Balladeers of Castle World
Newsgroups: 
lugnet.castle
Date: 
Mon, 7 Feb 2000 00:38:36 GMT
Viewed: 
5561 times
  
In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Jeff Johnston writes:
> > Karl Martinson wrote:
> > > Another beef that I have is emblems. I think that everyone has the new
> > > Knights
> > > Kingdom sets, so Knights Kingdom figs could be  the royalty. Someone
> > > (Pawel?)
> > > could have the high King and Queen, while everyone elses figs are dukes,
> > > lords, ladies.
> > > I think that we can agree that the Fright Knight Embelm is the one for the
> > > evil of the world, but ideas will conflict. Nebachaned (ne-ba-ka-ned) is my
> > > lord of the Dark Forces. Someone else could have a completely different
> > > fig as
> > > the evil lord.
> > 
> > Actually, Karl, I think the intent is to have many *different* kingdoms
> > on the CW map, rather than have everyone operating in the same kingdom.
> 
>  yes, exactly. each balladeer will have complete authority in his/ her
> realm. interactivity will only work through the balladeer code of
> cooperation, courtesy and creativity, which is truly the one strongest
> majick in CW.
> 
> > Thus Nebachaned could be threatening your area of Castle World, while
> > Arjan's Qaballah and Craig's Mephisto are Forces of Evil in other areas of
> > the world.  (Why is it that most of the 'bad guys' are all wizards, anyway?)
> 
> 
>  hey! 'lil mephisto's not evil, he's just misunderstood! ;-)

Yeah, and for those of you who think Scar is evil (I've heard this around ;-),
reread (or read for the first time) this:
http://www.geocities.com/shiri_lego/scar.html

;-) It's not her fault!

> 
> > You do bring up a good point - remember that this is a *shared* world and
> > that we all need to cooperate.  So it would be a good idea if people did
> > *not* create characters that are 'The Supreme Ruler of All Evil' (unless
> > of course the creator realizes that they aren't *actually* the Supreme
> > Ruler of All Evil, and they're just claiming to be.)
> 
> 
>  smart way to handle it, jeff! delusions of grandeur make for great
> personality traits, especially in a villain!

Funny that you mention this after I read Oedipus Rex in english class...
Tragic flaw (like over-confidence) brings to downfall ;-)

> 
> > As for emblems - I think they're going to mean different things in
> > different realms. The Lions could be the 'bad guys' in one realm and the
> > Bat Lord and his followers the 'good guys'.  (Picture a sort of Robin-Hood
> > arrangement, where a young exiled Lord takes to the mountains vowing to
> > exact revenge for the murder of his parents...and to frighten his enemies,
> > he forges a metal mask in the shape of a bat, because "these petty lordlings
> > are a cowardly and superstitious lot..."  Legends arise about a monstrous
> > sword-weilding 'Bat Man' who preys upon the King's caravans...*)

LOL! Love it! The first part is similar to Scar's story - up until the metal-
mask part ;-)

> > * - OK, maybe I've been reading too many DC Elseworlds books, I dunno...
> 
>  yeah, i'd say so.  me too!
> 
>  ~ most valid of points. because we are all working with the same elements,
> therein lies the challenge. shields and banners will mean diffferent things
> in different realms. after all, we as individual creators interpret them
> differently anyway. rather than be a problem, i think this will ignite lots
> of stortelling creativity.
> 
>  (example)
> 
>  "even though king (x) marched under a lion crest like mine, i felt i could
> not trust him.."
> 
>  or...
> 
>   "in an hour of darkest need, i was relieved to see the dragon crest
> appear on the horizon. but my heart sank when i realized these were not the
> allies i'd known for years, but a force much more sinister.."
> 
>  or...
> 
>  i'd always been wary of the wolfpack from the realm of (x), but these
> dudes were all right!"

I like your examples! That's good material for future reference ;-)
The most likely to be differently-interpreted are prolly Wolfpack and
Forestmen, of which unstated position by TLC created different ideas about
them ("bad guys" to some, "good guys" to others...).

>   just some examples of how it may be handled. we're still a way off from
> archived ballads and crossovers. we all need to get settled in on the map,
> first. i've a feeling that journeys and quests will make for tremendous
> ballads, but are very map dependedent. exactly where we all are in relation
> to one another will have a huge impact on stories. all i can say is: be
> thinking about ship building. yes, medieval fleets! getting quickly from
> realm to realm was the reason for devising RDP's.(mentioned elsewhere in
> this thread)
> 
>  pawel and  are running a few experimental crossovers now to get a feel for
> how it may work. everybody, mail a fig to pawel!  shiri and i are running a
> brief proto-duet to trouble shoot any problems. (going swimmingly so far!)
> this was very spontaneous, as you may have read in the "dissapearing act",
> thread, which also made the spotlight! ~lol!

Yeah, Scar and Mephisto can't be ignored ;-)

> i'd like to think the balladeer code will be the only "rule" we need. this
> is the only rule that affords us all infinite creativity. (being lego
> builders, infinite creativity is something we're accustomed to having.)

I agree - there really isn't need for anything else (I hope).

>  my work continues here on the map; i just wish it was the only thing i had
> to do. thanks again to you all for your patience and continued enthusiasm.

How big is that map gonna be? And are you totally discarding the earlier one?

-Shiri
http://www.geocities.com/shiri_lego/



Message is in Reply To:
  Re: the Balladeers of Castle World
 
(...) >> Kingdom sets, so Knights Kingdom figs could be the royalty. Someone (Pawel?) (...) yes, exactly. each balladeer will have complete authority in his/ her realm. interactivity will only work through the balladeer code of cooperation, courtesy (...) (27 years ago, 7-Feb-00, to lugnet.castle)

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