Subject:
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Re: the Balladeers of Castle World
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Newsgroups:
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lugnet.castle
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Date:
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Mon, 7 Feb 2000 00:38:36 GMT
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Viewed:
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3275 times
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In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Jeff Johnston writes:
> > Karl Martinson wrote:
> > > Another beef that I have is emblems. I think that everyone has the new
> > > Knights
> > > Kingdom sets, so Knights Kingdom figs could be the royalty. Someone
> > > (Pawel?)
> > > could have the high King and Queen, while everyone elses figs are dukes,
> > > lords, ladies.
> > > I think that we can agree that the Fright Knight Embelm is the one for the
> > > evil of the world, but ideas will conflict. Nebachaned (ne-ba-ka-ned) is my
> > > lord of the Dark Forces. Someone else could have a completely different
> > > fig as
> > > the evil lord.
> >
> > Actually, Karl, I think the intent is to have many *different* kingdoms
> > on the CW map, rather than have everyone operating in the same kingdom.
>
> yes, exactly. each balladeer will have complete authority in his/ her
> realm. interactivity will only work through the balladeer code of
> cooperation, courtesy and creativity, which is truly the one strongest
> majick in CW.
>
> > Thus Nebachaned could be threatening your area of Castle World, while
> > Arjan's Qaballah and Craig's Mephisto are Forces of Evil in other areas of
> > the world. (Why is it that most of the 'bad guys' are all wizards, anyway?)
>
>
> hey! 'lil mephisto's not evil, he's just misunderstood! ;-)
Yeah, and for those of you who think Scar is evil (I've heard this around ;-),
reread (or read for the first time) this:
http://www.geocities.com/shiri_lego/scar.html
;-) It's not her fault!
>
> > You do bring up a good point - remember that this is a *shared* world and
> > that we all need to cooperate. So it would be a good idea if people did
> > *not* create characters that are 'The Supreme Ruler of All Evil' (unless
> > of course the creator realizes that they aren't *actually* the Supreme
> > Ruler of All Evil, and they're just claiming to be.)
>
>
> smart way to handle it, jeff! delusions of grandeur make for great
> personality traits, especially in a villain!
Funny that you mention this after I read Oedipus Rex in english class...
Tragic flaw (like over-confidence) brings to downfall ;-)
>
> > As for emblems - I think they're going to mean different things in
> > different realms. The Lions could be the 'bad guys' in one realm and the
> > Bat Lord and his followers the 'good guys'. (Picture a sort of Robin-Hood
> > arrangement, where a young exiled Lord takes to the mountains vowing to
> > exact revenge for the murder of his parents...and to frighten his enemies,
> > he forges a metal mask in the shape of a bat, because "these petty lordlings
> > are a cowardly and superstitious lot..." Legends arise about a monstrous
> > sword-weilding 'Bat Man' who preys upon the King's caravans...*)
LOL! Love it! The first part is similar to Scar's story - up until the metal-
mask part ;-)
> > * - OK, maybe I've been reading too many DC Elseworlds books, I dunno...
>
> yeah, i'd say so. me too!
>
> ~ most valid of points. because we are all working with the same elements,
> therein lies the challenge. shields and banners will mean diffferent things
> in different realms. after all, we as individual creators interpret them
> differently anyway. rather than be a problem, i think this will ignite lots
> of stortelling creativity.
>
> (example)
>
> "even though king (x) marched under a lion crest like mine, i felt i could
> not trust him.."
>
> or...
>
> "in an hour of darkest need, i was relieved to see the dragon crest
> appear on the horizon. but my heart sank when i realized these were not the
> allies i'd known for years, but a force much more sinister.."
>
> or...
>
> i'd always been wary of the wolfpack from the realm of (x), but these
> dudes were all right!"
I like your examples! That's good material for future reference ;-)
The most likely to be differently-interpreted are prolly Wolfpack and
Forestmen, of which unstated position by TLC created different ideas about
them ("bad guys" to some, "good guys" to others...).
> just some examples of how it may be handled. we're still a way off from
> archived ballads and crossovers. we all need to get settled in on the map,
> first. i've a feeling that journeys and quests will make for tremendous
> ballads, but are very map dependedent. exactly where we all are in relation
> to one another will have a huge impact on stories. all i can say is: be
> thinking about ship building. yes, medieval fleets! getting quickly from
> realm to realm was the reason for devising RDP's.(mentioned elsewhere in
> this thread)
>
> pawel and are running a few experimental crossovers now to get a feel for
> how it may work. everybody, mail a fig to pawel! shiri and i are running a
> brief proto-duet to trouble shoot any problems. (going swimmingly so far!)
> this was very spontaneous, as you may have read in the "dissapearing act",
> thread, which also made the spotlight! ~lol!
Yeah, Scar and Mephisto can't be ignored ;-)
> i'd like to think the balladeer code will be the only "rule" we need. this
> is the only rule that affords us all infinite creativity. (being lego
> builders, infinite creativity is something we're accustomed to having.)
I agree - there really isn't need for anything else (I hope).
> my work continues here on the map; i just wish it was the only thing i had
> to do. thanks again to you all for your patience and continued enthusiasm.
How big is that map gonna be? And are you totally discarding the earlier one?
-Shiri
http://www.geocities.com/shiri_lego/
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Message is in Reply To:
| | Re: the Balladeers of Castle World
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| (...) >> Kingdom sets, so Knights Kingdom figs could be the royalty. Someone (Pawel?) (...) yes, exactly. each balladeer will have complete authority in his/ her realm. interactivity will only work through the balladeer code of cooperation, courtesy (...) (25 years ago, 7-Feb-00, to lugnet.castle)
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