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Subject: 
Re: the Balladeers of Castle World
Newsgroups: 
lugnet.castle
Date: 
Sat, 5 Feb 2000 19:25:51 GMT
Viewed: 
5369 times
  
In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Shiri Dori writes:
> > Hi Craig!
> > 
> > Like you, I'm also constantly thinking of CW stuff and what I can do to help
> > it.
> > I like your ideas about Ballads and Balladeers. Duets and such will be really
> > cool!
> > 
> > About the realm point, let me get this straight - My realm will be
> > represented
> > by my character, Scar, and all my structures will be in "Scar's Realm"? In
> > that case, I want to change my signature character - Scar is a major
> > character, but she is NOT in charge of my stuff! No way!
> 
> thanks for your great responses, shiri. you are an excellent sounding board
> for ideas!

LOL! I'm glad to oblige ;-)

> 
> you are right, shiri! this (what i wrote) isn't the best way to to organize
> things. signature characters should remain just that; the character each
> balladeer most closely identifies with, or has a special bond to. realms
> will have to be named, tho. it can be whatever one likes. they should be
> descriptive rather than possessive, then. ie something poetic rather than a
> character's name. (as an example, i'll probably name mephisto's realm, "the
> realm of the red dragon".) there should be at least one realm for each sig
> character, tho'.  more on realms below...

OK, that I can relate to. My realm could be "the Lion Kingdom/realm"- but I
fear that'll be a way too common name ;-) I might have to change it.
I have a special bond with Scar, I guess - she caused me to emerge from my
building block/imagination clog. I can't thank her enough... :-)

> 
> > 
> > (Oh, last night she tried to convince me to kill Franz - but I told her that
> > was just crossing the line. I said flat-out no ;-)
> 
> 
>  just because you identify with 'em doesn't mean you don't argue with 'em!
> lol!

Yeah, I convinced her to lay low for a while. She has to let lego nature take
it's course ;-)

> 
> > In lugnet.castle, Craig Hamilton writes:
> > > 
> > > hello, all ~

<snip>

> > >  now i want to introduce a few ideas and terms that will tie into the
> > > Castle World system:
> > > 
> > >  in the days of old, stories of all types and in all cultures, were told in
> > > the form of sung ballads by people kown as balladeers.  we are storytellers
> > > using lego, rather than song, to weave our tales! i like the antique and
> > > musical sound of the term, and would like to propose adopting "Balladeer"
> > > instead of the current "Member" name for creators. each story can then be
> > > archived as a "Ballad". in the storytelling framework, the musical analogy
> > > is also applied to crossover storylines, which can then be conducted in
> > > Solo, Duet, Trio, and Quartet.
> > 
> > As I said - Love it!
> > 
> > > 
> > >  with the maping system also based on a square grid, perhaps you glimpse
> > > what i meant by the systems plying elegantly together.
> > > 
> > >  on the map grid, certain squares will be designated "Realms". these will
> > > be the areas that host structures and characters.  each Realm is represented
> > > by a "signature" character. ("mephisto's Realm", for example). multiple
> > > Realms per Balladeer will eventually be availlable, of course. perhaps after
> > > four ballads have been archived, making us "earn" new realms.
> > 
> > Hmmm... maybe after the area is full? I think that "earning" realms is
> > sorta... well... What I'm trying to say is, that not all people might want to
> > tell stories, will they never get new realms?
> 
> 
>  well, yeah... it's sort of the point of CW. ~ models, characters, and
> _stories_! so far, these are (and should be) the only requirements needed to
> get a realm in CW. a story can be as simple as a poem or as elaborate as a
> multi-part novel. i'm thinking each balladeer will be able to pick three
> realms upon joining. they can be adjoining realms, close together, or spread
> far apart. additional realms need to be earned, and in CW, the pen is
> actually mighter than the sword.  since there are no invasions without
> permission, completing four stories (aka ~ "ballads", or four novel
> chapters) is your best bet for adding new realms to your...

OK, I agree. After all, stories *are* the best part (IMHO)... But in order not
to scare to many people away, I hope there *won't* be a minimum requirment for
a story... (250 words, 12 pt, double spaced, typed :-)

Now, can one ask to "reserve" a certain realm? For example, if I know that I
will want to expand into a nearby realm soon, can I ask for if to
be "reserved"? It won't be mine, but no one else can claim it until I do.
How's about that?

> 
>  hmm... what should we call an individual balladeer's collection of realms,
> anyway?

Well, IIRC from 7th grade ballad studies, the balladeers were nomads, right?
So how about a poetic version of "ballad distribution area"? My brain is over-
worked right now so that's all I could come up with ;-)

> 
> > > 
> > >  i apologize if this sounds schetchy. it's not. it will just be a lot
> > > easier to explain once the complete map graphics are in place. till then,
> > > keep map speculation down to a dull roar, and i'll divulge more details on
> > > the continents later this week. tee-hee!
> > > 
> > >  if castle is our theme; sword and sorcery/ fantasy is our genre!  majicks
> > > of all sorts are given free reign in Castle World, limited only by the
> > > Balladeer's imagination! in fact, i don't think CW would work without
> > > majick! (note the crossed sword and wand in the CW logo... ;-)  just
> > > remember that your "omniponent" wizard is only so in your Realm.
> > 
> > OK!
> > 
> > > also, the
> > > existence of majicks shouldn't preclude any historically accurate castles or
> > > structures, authentic period peasant villages or  war-game ready fortresses.
> > 
> > What's that supposed to mean? Translation, please! (I try, but I'm still ESL
> > ;-)
> 
>  CW will have, say, a very realistic, historically accurate structure and
> story in one realm, with a totally fantastical, majickal (ie, historically
> _in_accurate) structure and story in another realm.  ~ broad diversity, like
> a quilt!
> 
>  not everyone goes for majicks; not everybody goes for war-gaming; but
> everybody has a place in, and can share CW.

I see, and I agree!

> 
> > > i think they'll all compliment each other wonderfully!  great fantasy always
> > > has one foot firmly planted in reality, anyway.  there will be a few
> > > guidelines (and some really cool tricks!) for the use of majicks in
> > > crossover storylines.
> > 
> > Like what, for example?
> 
> 
>  that will have to wait for the map, i'm afraid. i have three spells so
> far, mainly accomidating foor fast travel for characters through the realms.
> all i'll say for now, is hang onto your revolving hidden door pieces and
> time twister disks as these will be the pieces used in these particular
> spells.  of course once we're up and running, more spells can be written and
> added to the CW universal spellbook. every balladeer can write/ create any
> kind of majicks he/ she likes in his/ her own realm, but i thought it would
> be fun to have a few universal, inter-realm tricks to which all realms have
> mutual access.

Cool! Transportation spells will be very important in this huge world... I
like the idea of having a spell book. Will it require a procedure, such
as "turn the revolving wall three times, light a torch, stand on the wall and
click your heels three times"? Will you have to show pics of that? ;-)

> 
> > > 
> > >   i hope you all like this proposed terminology. i realize that "Realm
> > > Master" and "Over-Mind" would be impressive member titles, but let's save
> > > that spotlight for our warlords and wizards and be content to be recognized
> > > in Castle World as the humble storytellers we are!
> > 
> > Agreed! :-) I like it!
> 
>  thanks, i'm glad!

Craig, your ideas sound really great. I can't wait to finish my stuff so I can
bring it on!

-Shiri
http://www.geocities.com/shiri_lego/



Message has 1 Reply:
  Re: the Balladeers of Castle World
 
(...) I'd like to see a "Castle World Grimoire" section on the website, to document people's spells and magic items. That would be a nice way to document all available spells and items available for people to use. Guess I'll have to get working on (...) (27 years ago, 6-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: the Balladeers of Castle World
 
(...) thanks for your great responses, shiri. you are an excellent sounding board for ideas! you are right, shiri! this (what i wrote) isn't the best way to to organize things. signature characters should remain just that; the character each (...) (27 years ago, 5-Feb-00, to lugnet.castle)

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