| | Re: Castle World Map
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| (...) hey, timbo! yes, it's a great idea, and it will work on the CW map i'm currently designing. ...and, yes, it's too much work, but it'll be fun and well worth it! try to hang loose for a couple more weeks when pawel and i will have a LOT to show (...) (25 years ago, 2-Feb-00, to lugnet.castle)
| | | | Re: Castle World Map
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| (...) If people are interested I will try to get POVRay to output the sample version I was playing with as an example. We would need to work out a key for the Lego map: Like: 1 stud = 1 mile (5 miles, etc.) 1 plate thickness = 1000 feet of elevation (...) (25 years ago, 2-Feb-00, to lugnet.castle)
| | | | Re: Castle World Map
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| (...) Timbo! you're psychic! well sort of. amazingly close to what i've been working on! the color code i'm using (thus far, always room to change later) is a bit more simplified, and used to denote basic textures : blue ~ water lt. blue ~ as a (...) (25 years ago, 2-Feb-00, to lugnet.castle)
| | | | Re: Castle World Map
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| My prototype is going well. I can't figure out how to get POVRay to save the picture, or I might have a sample already. The hardest part was assembling the palm tree. Anyway, I am making a library of map pieces, and another higher level one of map (...) (25 years ago, 2-Feb-00, to lugnet.castle)
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