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Subject: 
Re: Castle World Map
Newsgroups: 
lugnet.castle
Date: 
Wed, 2 Feb 2000 00:37:59 GMT
Viewed: 
2256 times
  
In lugnet.castle, Tim Coats writes:
I am playing with the idea of trying to make a map using POVRay which
would allow not only a top view of the map, but a rendered 3D view of
the map with trees and mountains, etc.  Does anyone think this is a good
idea, or is it too much work.

Timbo

hey, timbo!

  yes, it's a great idea, and it will work on the CW map i'm currently
designing. ...and, yes, it's too much work, but it'll be fun and well worth
it! try to hang loose for a couple more weeks when pawel and i will have a
LOT to show ya!

  later ~ craig~



Message has 2 Replies:
  Re: Castle World Map
 
(...) If people are interested I will try to get POVRay to output the sample version I was playing with as an example. We would need to work out a key for the Lego map: Like: 1 stud = 1 mile (5 miles, etc.) 1 plate thickness = 1000 feet of elevation (...) (25 years ago, 2-Feb-00, to lugnet.castle)
  Re: Castle World Map
 
My prototype is going well. I can't figure out how to get POVRay to save the picture, or I might have a sample already. The hardest part was assembling the palm tree. Anyway, I am making a library of map pieces, and another higher level one of map (...) (25 years ago, 2-Feb-00, to lugnet.castle)

Message is in Reply To:
  Castle World Map
 
I am playing with the idea of trying to make a map using POVRay which would allow not only a top view of the map, but a rendered 3D view of the map with trees and mountains, etc. Does anyone think this is a good idea, or is it too much work. Timbo (25 years ago, 1-Feb-00, to lugnet.castle)

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