Subject:
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Re: Castle World Map
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Newsgroups:
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lugnet.castle
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Date:
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Wed, 2 Feb 2000 00:37:59 GMT
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Viewed:
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2256 times
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In lugnet.castle, Tim Coats writes:
> I am playing with the idea of trying to make a map using POVRay which
> would allow not only a top view of the map, but a rendered 3D view of
> the map with trees and mountains, etc. Does anyone think this is a good
> idea, or is it too much work.
>
> Timbo
hey, timbo!
yes, it's a great idea, and it will work on the CW map i'm currently
designing. ...and, yes, it's too much work, but it'll be fun and well worth
it! try to hang loose for a couple more weeks when pawel and i will have a
LOT to show ya!
later ~ craig~
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Message has 2 Replies: | | Re: Castle World Map
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| (...) If people are interested I will try to get POVRay to output the sample version I was playing with as an example. We would need to work out a key for the Lego map: Like: 1 stud = 1 mile (5 miles, etc.) 1 plate thickness = 1000 feet of elevation (...) (25 years ago, 2-Feb-00, to lugnet.castle)
| | | Re: Castle World Map
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| My prototype is going well. I can't figure out how to get POVRay to save the picture, or I might have a sample already. The hardest part was assembling the palm tree. Anyway, I am making a library of map pieces, and another higher level one of map (...) (25 years ago, 2-Feb-00, to lugnet.castle)
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Message is in Reply To:
| | Castle World Map
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| I am playing with the idea of trying to make a map using POVRay which would allow not only a top view of the map, but a rendered 3D view of the map with trees and mountains, etc. Does anyone think this is a good idea, or is it too much work. Timbo (25 years ago, 1-Feb-00, to lugnet.castle)
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